summaryrefslogtreecommitdiffstats
path: root/src/Generating/CompoGen.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2014-07-17Normalized comments.madmaxoft1-6/+6
2014-06-19Nullify deleted pointers.archshift1-0/+2
2014-06-07docs/Generator: Added the easy Finishers.madmaxoft1-1/+13
2014-03-21Implemented faster upscaling using templates.madmaxoft1-2/+2
2014-01-10Fixed recurring pattern.STRWarrior1-1/+1
2014-01-09Fixed chunk borders.STRWarrior1-3/+3
2014-01-08Speed-up. I got about 40 extra ch/sSTRWarrior1-9/+14
2014-01-08NetherGen: Now generates SoulSand.STRWarrior1-1/+11
2013-11-28Added new biomes to old composition generator.madmaxoft1-0/+90
2013-11-27Fixed the remaining derpsAlexander Harkness1-1/+1
2013-11-25Further attempts to fix compileTiger Wang1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-11CompoGen and HeiGen read their settings in their respective Initialize() functions.madmaxoft1-18/+70
2013-05-14Noise3D generator is now using linear upscalingmadmaxoft@gmail.com1-2/+2
2013-05-12LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com1-2/+2
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-2/+3
2013-05-05Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com1-0/+96
2013-05-05Fixed Biomal CompoGen to set heightmap correctly when underwatermadmaxoft@gmail.com1-0/+1
2013-04-22Fixed underwater sand / dirt generator noise frequencymadmaxoft@gmail.com1-1/+1
2013-04-22Generator: Added notes of failed optimization attemptsmadmaxoft@gmail.com1-23/+30
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-8/+4
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-89/+45
2013-03-11Initial nether composition generatormadmaxoft@gmail.com1-0/+98
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
2012-10-14Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.madmaxoft@gmail.com1-2/+2
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-427/+427
2012-06-08Biomal CompoGen now correctly produces sand in desert mountains, toomadmaxoft@gmail.com1-1/+1
2012-06-08Sugarcane and Pumpkins get placed (quite rarely) in the SprinkleSmallFoliage FinishGenmadmaxoft@gmail.com1-9/+11
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-7/+15
2012-06-02Biomal composition gen: added the bedrock layer at the bottommadmaxoft@gmail.com1-4/+5
2012-06-02Added the Biomal composition generator.madmaxoft@gmail.com1-5/+220
2012-05-27DebugBiomes composition generator now uses only blocks suitable for terrain (from an internal list)madmaxoft@gmail.com1-1/+28
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+174