index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Generating
/
CompoGen.cpp
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Author
Files
Lines
2017-08-03
Remove double includes part 2 (#3890)
peterbell10
1
-1
/
+0
2016-04-22
Reduced unnecessary block updates
LogicParrot
1
-2
/
+2
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-19
/
+19
2015-08-24
Fix clang compile error
Theo Tosini
1
-1
/
+1
2015-07-29
Silenced and fixed many warning messages across multiple files.
Samuel Barney
1
-8
/
+8
2015-04-21
Changed default MaxThreshold value
STRWarrior
1
-1
/
+1
2015-04-21
Calculate threshold for each column in a chunk instead for the whole chunk
STRWarrior
1
-2
/
+1
2015-04-20
Changed Nether composition to change the threshold from a cubic noise
STRWarrior
1
-6
/
+6
2014-12-01
Added better soulsand rims
STRWarrior
1
-11
/
+1
2014-11-30
Fixed nether ceiling
STRWarrior
1
-1
/
+1
2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-324
/
+12
2014-11-20
Generators: Unified SeaLevel into a single variable.
Mattes D
1
-1
/
+1
2014-11-13
Gen refactor: Implemented CompositedHeiGen.
Mattes D
1
-0
/
+2
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-323
/
+9
2014-10-23
Merged IniFile into main MCS sources.
Mattes D
1
-1
/
+1
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-19
Generator: Rewritten to use SharedPtrs.
Mattes D
1
-3
/
+3
2014-07-29
Slight cleanup after portals
Tiger Wang
1
-1
/
+1
2014-07-27
Removed forgotten comment
STRWarrior
1
-1
/
+1
2014-07-27
Made nether ceiling smooth.
STRWarrior
1
-1
/
+8
2014-07-27
Added a ceiling to disguise the bedrock above it.
STRWarrior
1
-1
/
+9
2014-07-17
Basic style fixes.
madmaxoft
1
-2
/
+2
2014-07-17
Normalized comments.
madmaxoft
1
-6
/
+6
2014-06-19
Nullify deleted pointers.
archshift
1
-0
/
+2
2014-06-07
docs/Generator: Added the easy Finishers.
madmaxoft
1
-1
/
+13
2014-03-21
Implemented faster upscaling using templates.
madmaxoft
1
-2
/
+2
2014-01-10
Fixed recurring pattern.
STRWarrior
1
-1
/
+1
2014-01-09
Fixed chunk borders.
STRWarrior
1
-3
/
+3
2014-01-08
Speed-up. I got about 40 extra ch/s
STRWarrior
1
-9
/
+14
2014-01-08
NetherGen: Now generates SoulSand.
STRWarrior
1
-1
/
+11
2013-11-28
Added new biomes to old composition generator.
madmaxoft
1
-0
/
+90
2013-11-27
Fixed the remaining derps
Alexander Harkness
1
-1
/
+1
2013-11-25
Further attempts to fix compile
Tiger Wang
1
-1
/
+1
2013-11-24
Attempt to fix compilation
Tiger Wang
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-10-11
CompoGen and HeiGen read their settings in their respective Initialize() functions.
madmaxoft
1
-18
/
+70
2013-05-14
Noise3D generator is now using linear upscaling
madmaxoft@gmail.com
1
-2
/
+2
2013-05-12
LinearUpscale: postfixed with InPlace to differentiate from a future src/dst version
madmaxoft@gmail.com
1
-2
/
+2
2013-05-12
Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
madmaxoft@gmail.com
1
-2
/
+3
2013-05-05
Re-worked generator subobject ownership, added a cache for the CompositionGen
madmaxoft@gmail.com
1
-0
/
+96
2013-05-05
Fixed Biomal CompoGen to set heightmap correctly when underwater
madmaxoft@gmail.com
1
-0
/
+1
2013-04-22
Fixed underwater sand / dirt generator noise frequency
madmaxoft@gmail.com
1
-1
/
+1
2013-04-22
Generator: Added notes of failed optimization attempts
madmaxoft@gmail.com
1
-23
/
+30
2013-03-19
The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
madmaxoft@gmail.com
1
-8
/
+4
2013-03-17
Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
madmaxoft@gmail.com
1
-89
/
+45
2013-03-11
Initial nether composition generator
madmaxoft@gmail.com
1
-0
/
+98
2013-02-16
Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.
madmaxoft@gmail.com
1
-1
/
+1
2012-10-14
Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER.
madmaxoft@gmail.com
1
-2
/
+2
2012-09-23
Source files cleanup: Generating-related files in a separate subfolder
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-427
/
+427
2012-06-08
Biomal CompoGen now correctly produces sand in desert mountains, too
madmaxoft@gmail.com
1
-1
/
+1
2012-06-08
Sugarcane and Pumpkins get placed (quite rarely) in the SprinkleSmallFoliage FinishGen
madmaxoft@gmail.com
1
-9
/
+11
2012-06-08
Configurable classic composition generator
cedeel@gmail.com
1
-7
/
+15
2012-06-02
Biomal composition gen: added the bedrock layer at the bottom
madmaxoft@gmail.com
1
-4
/
+5
2012-06-02
Added the Biomal composition generator.
madmaxoft@gmail.com
1
-5
/
+220
2012-05-27
DebugBiomes composition generator now uses only blocks suitable for terrain (from an internal list)
madmaxoft@gmail.com
1
-1
/
+28
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-0
/
+174