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path: root/src/Generating/CompoGen.h (follow)
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* Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactorMattes D2014-11-201-1/+1
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| * Moved all Noise-related files into a separate folder.Mattes D2014-11-181-1/+1
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* | Gen refactor: Implemented CompositedHeiGen.Mattes D2014-11-131-0/+1
| | | | | | | | This fixes crashes in the Village generator due to the missing generator.
* | Generator: Shape initial refactoring.Mattes D2014-11-121-39/+5
|/ | | | The code compiles, but several structure generators are broken, crash on start.
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-3/+3
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* Added new biomes to old composition generator.madmaxoft2013-11-281-0/+2
| | | | Mostly placeholders only, true per-biome characteristics still need to be implemented. This is only to test the new biome generators.
* Moved source to srcAlexander Harkness2013-11-241-0/+182