Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed villages generating under-water. | Mattes D | 2016-12-01 | 1 | -1/+6 |
| | | | | The CompoGenBiomal didn't update the heightmap properly. | ||||
* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -18/+18 |
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* | Silenced and fixed many warning messages across multiple files. | Samuel Barney | 2015-07-29 | 1 | -9/+9 |
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* | Fixed compile and a few more warnings | tycho | 2015-05-19 | 1 | -1/+6 |
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* | Fixed a lot of warnings | tycho | 2015-05-19 | 1 | -6/+9 |
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* | Added parenthesis around the comparisons | STRWarrior | 2015-03-08 | 1 | -2/+2 |
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* | Added grass/course dirt layer on MesaPlateauF(M) | STRWarrior | 2015-03-08 | 1 | -0/+14 |
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* | CompoGenBiomal: Fixed signed vs unsigned comparison. | Mattes D | 2014-11-27 | 1 | -1/+1 |
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* | CompoGenBiomal: Fixed sealevel offset. | Mattes D | 2014-11-20 | 1 | -1/+1 |
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* | CompoGenBiomal: Fixed sealevel not generating properly. | Mattes D | 2014-11-20 | 1 | -1/+2 |
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* | Noise3D generators: Changed noise generator to InterpolNoise. | Mattes D | 2014-11-20 | 1 | -1/+1 |
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* | Gen refactor: Implemented CompositedHeiGen. | Mattes D | 2014-11-13 | 1 | -214/+0 |
| | | | | This fixes crashes in the Village generator due to the missing generator. | ||||
* | Generator: Shape initial refactoring. | Mattes D | 2014-11-12 | 1 | -0/+799 |
The code compiles, but several structure generators are broken, crash on start. |