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path: root/src/Generating/ComposableGenerator.cpp (follow)
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* Some finishing touchesSTRWarrior2014-07-291-1/+1
| | | | | Removed whitespace fixed dead bush comment
* Forgot Mesa Plateau biome.STRWarrior2014-07-281-0/+1
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* Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlockSTRWarrior2014-07-281-2/+29
| | | | Now accepts a vector of biomes and a vector of allowed blocks.
* Merged branch 'origin/Foliage'.madmaxoft2014-07-211-0/+4
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| * Renamed cFinishGenFoliage to cFinishGenTallGrassSTRWarrior2014-07-201-4/+4
| | | | | | | | | | Better grass density Added double tall grass.
| * First attempt for a new foliage finisherSTRWarrior2014-07-201-0/+4
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* | Basic style fixes.madmaxoft2014-07-171-3/+3
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* | Normalized comments.madmaxoft2014-07-171-2/+2
|/ | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Added a TestRails generator.madmaxoft2014-06-211-0/+5
| | | | This is for debugging purposes only.
* Merge branch 'master' of github.com:mc-server/MCServerTycho2014-06-161-14/+22
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* Added RainbowRoads finisher generator.madmaxoft2014-06-071-3/+11
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* Added an initial version of the underwater base generator.madmaxoft2014-05-311-0/+8
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* Villages have min and max density setting.madmaxoft2014-05-221-4/+6
| | | | | | Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
* Changed village generator defaults to more reasonable values.madmaxoft2014-05-151-2/+2
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* VillageGen rewritten using BFSPieceGenerator.madmaxoft2014-05-151-0/+9
| | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
* NetherFortGen: Added several more prefabs.madmaxoft2014-03-281-1/+1
| | | | Also extended the defauls MaxDepth value to 12.
* Initial NetherFortGen import.madmaxoft2014-03-281-1/+16
| | | | Simple fortresses of 2 different rooms will generate.
* A working POCPiece generator.madmaxoft2014-03-091-0/+5
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* Unified StructureGens and FinisherGens.madmaxoft2014-03-011-86/+71
| | | | Now they are all Finishers. Fixes #398.
* Alpha-sorted the finishers.madmaxoft2014-01-181-4/+4
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* Merged branch 'NetherFinish'.madmaxoft2014-01-181-3/+7
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| * Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo'sSTRWarrior2014-01-181-2/+2
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| * Added cFinishGenNetherSprinkleFoliage.STRWarrior2014-01-101-2/+6
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* | Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft2014-01-101-5/+6
| | | | | | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
* | Fixed generator adding values to ini file.madmaxoft2014-01-101-1/+2
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* | Composition generator creating moved to a separate function.madmaxoft2014-01-091-61/+77
| | | | | | | | Also it forces the defaults into the INI file.
* | Height generator creating moved info HeiGen.cpp.madmaxoft2014-01-091-53/+1
|/ | | | The generator also explicitly sets the default back into the INI file.
* Moved BiomeGen creation from INI file data to BioGen.cpp.madmaxoft2013-11-281-48/+1
| | | | This way it can be shared between MCServer and BiomeVisualiser.
* Fixed the remaining derpsAlexander Harkness2013-11-271-1/+1
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* Hopefully fixed last of the Linux compile errorsTiger Wang2013-11-261-1/+1
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* Further attempts to fix compileTiger Wang2013-11-251-1/+1
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* Attempt to fix compilationTiger Wang2013-11-241-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+501