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path: root/src/Generating/DistortedHeightmap.h (follow)
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* Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactorMattes D2014-11-201-1/+0
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| * Moved all Noise-related files into a separate folder.Mattes D2014-11-181-1/+0
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* | Generator: Shape initial refactoring.Mattes D2014-11-121-47/+13
|/ | | | The code compiles, but several structure generators are broken, crash on start.
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-4/+9
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* Revert "Initial Mesa Bryce implementation."madmaxoft2014-06-111-3/+3
| | | | This reverts commit 1ff1a93866ab81e3868588a256f446a902a1a8c4.
* Initial Mesa Bryce implementation.madmaxoft2014-06-101-3/+3
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* Implemented mesa biomes in DistortedHeightmap CompoGen.madmaxoft2013-11-291-0/+3
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* DistortedHeightmap: Improved speed, prepared for mesa biomes.madmaxoft2013-11-291-0/+25
| | | | This generates the rainbow-mesa as seen on the first mesa screenshot in the forum.
* Added new biomes to old height generators.madmaxoft2013-11-281-1/+1
| | | | Now Biomal and DistortedHeight generators will work with new biomes.
* Moved source to srcAlexander Harkness2013-11-241-0/+108