Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Dungeons spawners now spawn mobs | STRWarrior | 2014-12-01 | 1 | -1/+22 |
| | | | | 25% for a spider, 25% for a skeleton and 50% for a zombie spawner. | ||||
* | DungeonRooms: Changed to work with the new shape generators. | Mattes D | 2014-11-15 | 1 | -10/+15 |
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* | Generator: Shape initial refactoring. | Mattes D | 2014-11-12 | 1 | -2/+6 |
| | | | | The code compiles, but several structure generators are broken, crash on start. | ||||
* | En masse NULL -> nullptr replace | Tiger Wang | 2014-10-23 | 1 | -1/+1 |
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* | Generator: Rewritten to use SharedPtrs. | Mattes D | 2014-10-19 | 1 | -2/+2 |
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* | Reversed wrong fix for #1517. | STRWarrior | 2014-10-16 | 1 | -8/+2 |
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* | Reversed the order of the loot | STRWarrior | 2014-10-15 | 1 | -7/+15 |
| | | | | | For some reason the rare items weren't generating at all. Added forgotten Golden Apple | ||||
* | Added loot to dungeons. | STRWarrior | 2014-10-15 | 1 | -1/+27 |
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* | DungeonRooms: Fixed an off-by-one error. | Mattes D | 2014-08-27 | 1 | -2/+2 |
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* | More basic style fixes. | Mattes D | 2014-08-27 | 1 | -2/+2 |
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* | DungeonRooms: Added a height probability distribution function. | Mattes D | 2014-08-27 | 1 | -3/+7 |
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* | DungeonRooms: Added the spawner in the center of the room. | Mattes D | 2014-08-27 | 1 | -0/+15 |
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* | DungeonRooms: Chests are never placed next to each other. | Mattes D | 2014-08-26 | 1 | -22/+27 |
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* | DungeonRooms: Random pattern for floors. | Mattes D | 2014-08-26 | 1 | -1/+32 |
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* | DungeonRooms: Replaced explicit switch with CanBeTerraformed(). | Mattes D | 2014-08-26 | 1 | -11/+3 |
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* | Added initial dungeon rooms finisher. | Mattes D | 2014-08-26 | 1 | -0/+232 |