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path: root/src/Generating/DungeonRoomsFinisher.cpp (follow)
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* FastRandom rewrite (#3754)peterbell102017-06-131-2/+2
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* Added some blocks and items (#3503)mathiascode2017-02-141-0/+7
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* Unified the doxy-comment format.Mattes D2015-07-311-1/+1
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* Made -Weverything an error.tycho2015-05-241-2/+2
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* Fixed DungeonRooms edges not generating sometimes.Mattes D2014-12-111-2/+2
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* Fixed forgotten semicolonSTRWarrior2014-12-021-1/+1
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* Using IntNoise3DInt instead of IntNoise3DSTRWarrior2014-12-021-1/+1
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* Suggestions by xoftSTRWarrior2014-12-021-3/+3
| | | | Using IntNoise3D to prevent needless floating point math
* Using static cast for Dungeon spawnersSTRWarrior2014-12-011-1/+1
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* Dungeons spawners now spawn mobsSTRWarrior2014-12-011-1/+22
| | | | 25% for a spider, 25% for a skeleton and 50% for a zombie spawner.
* DungeonRooms: Changed to work with the new shape generators.Mattes D2014-11-151-10/+15
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* Generator: Shape initial refactoring.Mattes D2014-11-121-2/+6
| | | | The code compiles, but several structure generators are broken, crash on start.
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
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* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-2/+2
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* Reversed wrong fix for #1517.STRWarrior2014-10-161-8/+2
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* Reversed the order of the lootSTRWarrior2014-10-151-7/+15
| | | | | For some reason the rare items weren't generating at all. Added forgotten Golden Apple
* Added loot to dungeons.STRWarrior2014-10-151-1/+27
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* DungeonRooms: Fixed an off-by-one error.Mattes D2014-08-271-2/+2
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* More basic style fixes.Mattes D2014-08-271-2/+2
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* DungeonRooms: Added a height probability distribution function.Mattes D2014-08-271-3/+7
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* DungeonRooms: Added the spawner in the center of the room.Mattes D2014-08-271-0/+15
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* DungeonRooms: Chests are never placed next to each other.Mattes D2014-08-261-22/+27
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* DungeonRooms: Random pattern for floors.Mattes D2014-08-261-1/+32
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* DungeonRooms: Replaced explicit switch with CanBeTerraformed().Mattes D2014-08-261-11/+3
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* Added initial dungeon rooms finisher.Mattes D2014-08-261-0/+232