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path: root/src/Generating/FinishGen.h (unfollow)
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2014-12-02animal terrain finisherp-mcgowan1-0/+29
2014-12-01Added better soulsand rimsSTRWarrior1-0/+19
2014-11-18Moved all Noise-related files into a separate folder.Mattes D1-1/+1
2014-07-30PreSimulator: Added configurations.STRWarrior1-1/+6
2014-07-30Fixed FinishGen.h types.madmaxoft1-2/+2
2014-07-30Changed size_t to 'unsigned long'Howaner1-2/+2
2014-07-30Fixed compile error with clang.Howaner1-2/+2
2014-07-29Some finishing touchesSTRWarrior1-1/+1
2014-07-29SingleTopBlock: All blocktypes and biometypes get initialized properlySTRWarrior1-2/+14
2014-07-28Using suggestionsSTRWarrior1-25/+20
2014-07-28Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlockSTRWarrior1-10/+40
2014-07-23TallGrass: Less grass on mountains.STRWarrior1-0/+11
2014-07-21Fixed indentationSTRWarrior1-12/+12
2014-07-20Changed CubicNoiseXX to IntNoiseXXSTRWarrior1-13/+13
2014-07-20Renamed cFinishGenFoliage to cFinishGenTallGrassSTRWarrior1-5/+4
2014-07-20Fixed warningsSTRWarrior1-3/+3
2014-07-20First attempt for a new foliage finisherSTRWarrior1-0/+38
2014-07-17Fixed tabs used for alignment.madmaxoft1-1/+1
2014-01-18Fixed errors.STRWarrior1-1/+1
2014-01-18Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo'sSTRWarrior1-2/+2
2014-01-17First attempt at creating a clumb version NetherFinisher.STRWarrior1-0/+1
2014-01-10Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft1-1/+1
2014-01-10Added cFinishGenNetherSprinkleFoliage.STRWarrior1-0/+22
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-5/+1
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-106/+33
2013-03-14Added water and lava springs.madmaxoft@gmail.com1-0/+37
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com1-1/+1
2012-11-11Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)madmaxoft@gmail.com1-1/+34
2012-10-21cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water.madmaxoft@gmail.com1-1/+12
2012-10-21Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.madmaxoft@gmail.com1-0/+29
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-2/+2
2012-07-27Removed bottom lava from caves generator, added a new finish generator BottomLava for that. Also fixed a slight error in SameBlock composition generator cfgmadmaxoft@gmail.com1-0/+30
2012-07-03Added a lilypad finishermadmaxoft@gmail.com1-0/+32
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-90/+90
2012-06-08Sugarcane and Pumpkins get placed (quite rarely) in the SprinkleSmallFoliage FinishGenmadmaxoft@gmail.com1-1/+9
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+82