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2014-11-18Moved all Noise-related files into a separate folder.Mattes D1-1/+1
2014-11-13Gen refactor: Implemented CompositedHeiGen.Mattes D1-0/+32
2014-11-12Generator: Shape initial refactoring.Mattes D1-26/+27
2014-10-19Mountain height gen: Added ditches.Mattes D1-1/+2
2014-10-19Generator: Rewritten to use SharedPtrs.Mattes D1-5/+5
2014-06-11Revert "Initial Mesa Bryce implementation."madmaxoft1-21/+0
2014-06-10Initial Mesa Bryce implementation.madmaxoft1-0/+21
2014-06-09Added an experimental height generator, Mountains.madmaxoft1-0/+21
2013-11-28Added new biomes to old height generators.madmaxoft1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-11CompoGen and HeiGen read their settings in their respective Initialize() functions.madmaxoft1-8/+12
2013-05-06DistortedHeightmap: Small optimizations, memory leak fix.madmaxoft@gmail.com1-0/+3
2013-05-05Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com1-1/+1
2013-05-05Added the DistortedHeightmap height and composition generator.madmaxoft@gmail.com1-2/+3
2013-04-22HeiGenBiomal: interpolate in 4x4 blocks on float valuesmadmaxoft@gmail.com1-1/+1
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-137/+137
2012-06-02Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)madmaxoft@gmail.com1-0/+36
2012-06-02Added the Biomal height generator, made it the default height generator.madmaxoft@gmail.com1-0/+37
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+64