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A lightweight, fast and extensible game server for Minecraft
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src
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Generating
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Noise3DGenerator.cpp
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Author
Files
Lines
2019-09-08
ChunkGenerator: Changed to use cChunkCoords.
Mattes D
1
-14
/
+9
2019-09-08
ShapeGen, HeiGen: Changed to use cChunkCoords.
Mattes D
1
-23
/
+19
2019-09-08
BiomeGen: Changed to use cChunkCoords params.
Mattes D
1
-1
/
+1
2019-09-06
Separated chunk generator from world / plugin interfaces.
Mattes D
1
-3
/
+3
2018-07-26
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
1
-0
/
+1
2017-08-03
Remove double includes part 2 (#3890)
peterbell10
1
-1
/
+0
2017-06-14
Remove redundant heighmap code
peterbell10
1
-23
/
+1
2016-03-18
Fixed misuse of comma.
Lukas Pioch
1
-4
/
+4
2015-08-12
Fix old style casts and implicit conversions
Matti Hänninen
1
-33
/
+33
2015-05-19
More fixed warnings
tycho
1
-2
/
+5
2015-05-09
More style checking.
Mattes D
1
-1
/
+1
2015-01-23
Fixed defect #43665 in Coverity list.
Kirill Kirilenko
1
-0
/
+11
2014-12-21
cNoise3DComposable: Fixed unitialized member variables.
Mattes D
1
-1
/
+3
2014-12-07
Reduced river height
STRWarrior
1
-2
/
+2
2014-12-01
Noise3D: Fixed missing initialization.
Mattes D
1
-1
/
+3
2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-288
/
+119
2014-11-23
Removed unnecessary #includes
Tiger Wang
1
-1
/
+0
2014-11-23
Noise3D generator: Enlarged averaging to avoid steep beach slopes.
Mattes D
1
-2
/
+2
2014-11-20
BiomalNoise3D generator: finished all biomes.
Mattes D
1
-66
/
+74
2014-11-20
Generators: Unified SeaLevel into a single variable.
Mattes D
1
-66
/
+2
2014-11-19
cInterpolNoise: Implemented optimized 2D generating.
Mattes D
1
-7
/
+54
2014-11-18
Added a cInterpolNoise template for faster noise generator.
Mattes D
1
-3
/
+50
2014-11-17
Added cImprovedNoise implementation.
Mattes D
1
-33
/
+4
2014-11-16
BiomalNoise3D: Added more biomes.
Mattes D
1
-13
/
+65
2014-11-14
Noise3D: Added jungles.
Mattes D
1
-0
/
+2
2014-11-13
Noise3D: Added oceans.
Mattes D
1
-0
/
+3
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-155
/
+42
2014-11-10
BiomalNoise3D: Added a few biomes.
Mattes D
1
-5
/
+8
2014-11-10
Added BiomalNoise3D shape generator.
Mattes D
1
-29
/
+275
2014-11-09
Noise3d Generator: Fixed unused function error.
Mattes D
1
-1
/
+1
2014-11-09
Noise3D generator: rewritten from scratch.
Mattes D
1
-71
/
+106
2014-10-23
Merged IniFile into main MCS sources.
Mattes D
1
-1
/
+1
2014-09-22
Made it compile with clang
Chris Darnell
1
-2
/
+2
2014-08-04
CheckBasicStyle: multi-level indent change.
madmaxoft
1
-2
/
+3
2014-07-17
Normalized comments.
madmaxoft
1
-2
/
+2
2014-03-21
Implemented faster upscaling using templates.
madmaxoft
1
-1
/
+1
2014-01-10
Decoupled cChunkGenerator from cWorld and cRoot.
madmaxoft
1
-3
/
+1
2013-12-20
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
madmaxoft
1
-4
/
+4
2013-11-27
Fixed the remaining derps
Alexander Harkness
1
-1
/
+1
2013-11-25
Further attempts to fix compile
Tiger Wang
1
-1
/
+1
2013-11-24
Attempt to fix compilation
Tiger Wang
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-16
Got rid of another unused variable.
Alexander Harkness
1
-1
/
+0
2013-11-16
Those variables weren't used.
Alexander Harkness
1
-4
/
+0
2013-11-16
Fixed another one...
Alexander Harkness
1
-1
/
+1
2013-11-16
Fixed yet another unsigned integer comparison.
Alexander Harkness
1
-26
/
+26
2013-07-29
Changed everyting to Unix line endings.
Alexander Harkness
1
-581
/
+581
2013-05-15
Moved noise debugging into the Noise.* files
madmaxoft@gmail.com
1
-77
/
+0
2013-05-15
Fixed 2D linear upscale to compile on Linux, added a test for it.
madmaxoft@gmail.com
1
-4
/
+42
2013-05-14
Noise3D generator is now using linear upscaling
madmaxoft@gmail.com
1
-36
/
+58
2013-05-12
LinearUpscale: postfixed with InPlace to differentiate from a future src/dst version
madmaxoft@gmail.com
1
-1
/
+1
2013-05-12
Noise3D: cleanup
madmaxoft@gmail.com
1
-14
/
+18
2013-05-12
Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
madmaxoft@gmail.com
1
-1
/
+2
2013-05-11
Converted the Noise3D generator to optimized noise and lerp
madmaxoft@gmail.com
1
-105
/
+175
2013-04-27
Noise3D: Re-fixed composition, finally no fake-tree remnants
madmaxoft@gmail.com
1
-2
/
+4
2013-04-27
Noise3D: Fixed composition when reusing the buffer (caused chopped trees)
madmaxoft@gmail.com
1
-0
/
+4
2013-04-27
Noise3D made into Composable - both a HeightGen and a CompositionGen
madmaxoft@gmail.com
1
-0
/
+229
2013-04-27
Noise3D: Made settable through INI, added slight height control, added basic compositing
madmaxoft@gmail.com
1
-49
/
+136
2013-04-27
Noise3D: Shifted to normal groundlevel, added water on sealevel
madmaxoft@gmail.com
1
-2
/
+17
2013-04-27
New terrain generator - Noise3D.
madmaxoft@gmail.com
1
-0
/
+186