Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #1555 from mc-server/c++11 | Mattes D | 2014-12-07 | 1 | -1/+0 |
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| * | Merged branch 'origin/master' into c++11. | Mattes D | 2014-12-04 | 1 | -1/+3 |
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| * | | Merge remote-tracking branch 'origin-master' into c++11 | Tiger Wang | 2014-11-26 | 1 | -288/+119 |
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| * | | Removed unnecessary #includes | Tiger Wang | 2014-11-23 | 1 | -1/+0 |
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* | | | Reduced river height | STRWarrior | 2014-12-07 | 1 | -2/+2 |
| |/ |/| | | | | | Rivers would exceed the water height quite often | ||||
* | | Noise3D: Fixed missing initialization. | Mattes D | 2014-12-01 | 1 | -1/+3 |
| | | | | | | | | | | This should fix terrain being at Y=0 or Y=255 for the spawn chunk. Fixes #1433. | ||||
* | | Noise3D generator: Enlarged averaging to avoid steep beach slopes. | Mattes D | 2014-11-23 | 1 | -2/+2 |
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* | | BiomalNoise3D generator: finished all biomes. | Mattes D | 2014-11-20 | 1 | -66/+74 |
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* | | Generators: Unified SeaLevel into a single variable. | Mattes D | 2014-11-20 | 1 | -66/+2 |
| | | | | | | | | It is shared between shape generators and composition generators and there's no sense in having two different values for those. | ||||
* | | Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor | Mattes D | 2014-11-20 | 1 | -38/+160 |
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| * | cInterpolNoise: Implemented optimized 2D generating. | Mattes D | 2014-11-19 | 1 | -7/+54 |
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| * | Added a cInterpolNoise template for faster noise generator. | Mattes D | 2014-11-18 | 1 | -3/+50 |
| | | | | | | | | Used an instance of it in the Noise3D generator. | ||||
| * | Added cImprovedNoise implementation. | Mattes D | 2014-11-17 | 1 | -33/+4 |
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| * | BiomalNoise3D: Added more biomes. | Mattes D | 2014-11-16 | 1 | -13/+65 |
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| * | Noise3D: Added jungles. | Mattes D | 2014-11-14 | 1 | -0/+2 |
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| * | Noise3D: Added oceans. | Mattes D | 2014-11-13 | 1 | -0/+3 |
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* | | Generator: Shape initial refactoring. | Mattes D | 2014-11-12 | 1 | -155/+42 |
|/ | | | | The code compiles, but several structure generators are broken, crash on start. | ||||
* | BiomalNoise3D: Added a few biomes. | Mattes D | 2014-11-10 | 1 | -5/+8 |
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* | Added BiomalNoise3D shape generator. | Mattes D | 2014-11-10 | 1 | -29/+275 |
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* | Noise3d Generator: Fixed unused function error. | Mattes D | 2014-11-09 | 1 | -1/+1 |
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* | Noise3D generator: rewritten from scratch. | Mattes D | 2014-11-09 | 1 | -71/+106 |
| | | | | Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable. | ||||
* | Merged IniFile into main MCS sources. | Mattes D | 2014-10-23 | 1 | -1/+1 |
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* | Made it compile with clang | Chris Darnell | 2014-09-22 | 1 | -2/+2 |
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* | CheckBasicStyle: multi-level indent change. | madmaxoft | 2014-08-04 | 1 | -2/+3 |
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* | Normalized comments. | madmaxoft | 2014-07-17 | 1 | -2/+2 |
| | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | ||||
* | Implemented faster upscaling using templates. | madmaxoft | 2014-03-21 | 1 | -1/+1 |
| | | | | Fixes #819. | ||||
* | Decoupled cChunkGenerator from cWorld and cRoot. | madmaxoft | 2014-01-10 | 1 | -3/+1 |
| | | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS. | ||||
* | Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT). | madmaxoft | 2013-12-20 | 1 | -4/+4 |
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* | Fixed the remaining derps | Alexander Harkness | 2013-11-27 | 1 | -1/+1 |
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* | Further attempts to fix compile | Tiger Wang | 2013-11-25 | 1 | -1/+1 |
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* | Attempt to fix compilation | Tiger Wang | 2013-11-24 | 1 | -1/+1 |
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* | Merge remote-tracking branch 'origin/master' into foldermove2 | Alexander Harkness | 2013-11-24 | 1 | -31/+26 |
| | | | | | Conflicts: GNUmakefile | ||||
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+581 |