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path: root/src/Generating/Noise3DGenerator.cpp (follow)
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* Merge pull request #1555 from mc-server/c++11Mattes D2014-12-071-1/+0
|\ | | | | C++11
| * Merged branch 'origin/master' into c++11.Mattes D2014-12-041-1/+3
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| * | Merge remote-tracking branch 'origin-master' into c++11Tiger Wang2014-11-261-288/+119
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| * | Removed unnecessary #includesTiger Wang2014-11-231-1/+0
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* | | Reduced river heightSTRWarrior2014-12-071-2/+2
| |/ |/| | | | | Rivers would exceed the water height quite often
* | Noise3D: Fixed missing initialization.Mattes D2014-12-011-1/+3
| | | | | | | | | | This should fix terrain being at Y=0 or Y=255 for the spawn chunk. Fixes #1433.
* | Noise3D generator: Enlarged averaging to avoid steep beach slopes.Mattes D2014-11-231-2/+2
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* | BiomalNoise3D generator: finished all biomes.Mattes D2014-11-201-66/+74
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* | Generators: Unified SeaLevel into a single variable.Mattes D2014-11-201-66/+2
| | | | | | | | It is shared between shape generators and composition generators and there's no sense in having two different values for those.
* | Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactorMattes D2014-11-201-38/+160
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| * cInterpolNoise: Implemented optimized 2D generating.Mattes D2014-11-191-7/+54
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| * Added a cInterpolNoise template for faster noise generator.Mattes D2014-11-181-3/+50
| | | | | | | | Used an instance of it in the Noise3D generator.
| * Added cImprovedNoise implementation.Mattes D2014-11-171-33/+4
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| * BiomalNoise3D: Added more biomes.Mattes D2014-11-161-13/+65
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| * Noise3D: Added jungles.Mattes D2014-11-141-0/+2
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| * Noise3D: Added oceans.Mattes D2014-11-131-0/+3
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* | Generator: Shape initial refactoring.Mattes D2014-11-121-155/+42
|/ | | | The code compiles, but several structure generators are broken, crash on start.
* BiomalNoise3D: Added a few biomes.Mattes D2014-11-101-5/+8
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* Added BiomalNoise3D shape generator.Mattes D2014-11-101-29/+275
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* Noise3d Generator: Fixed unused function error.Mattes D2014-11-091-1/+1
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* Noise3D generator: rewritten from scratch.Mattes D2014-11-091-71/+106
| | | | Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
* Merged IniFile into main MCS sources.Mattes D2014-10-231-1/+1
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* Made it compile with clangChris Darnell2014-09-221-2/+2
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* CheckBasicStyle: multi-level indent change.madmaxoft2014-08-041-2/+3
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* Normalized comments.madmaxoft2014-07-171-2/+2
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Implemented faster upscaling using templates.madmaxoft2014-03-211-1/+1
| | | | Fixes #819.
* Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft2014-01-101-3/+1
| | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
* Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2013-12-201-4/+4
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* Fixed the remaining derpsAlexander Harkness2013-11-271-1/+1
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* Further attempts to fix compileTiger Wang2013-11-251-1/+1
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* Attempt to fix compilationTiger Wang2013-11-241-1/+1
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* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-31/+26
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-241-0/+581