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path: root/src/Generating/Noise3DGenerator.h (follow)
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* Merge remote-tracking branch 'origin-master' into c++11Tiger Wang2014-11-261-32/+19
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* cInterpolNoise: Implemented optimized 2D generating.Mattes D2014-11-191-1/+2
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* Added a cInterpolNoise template for faster noise generator.Mattes D2014-11-181-1/+4
| | | | Used an instance of it in the Noise3D generator.
* Moved all Noise-related files into a separate folder.Mattes D2014-11-181-1/+1
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* Added cImprovedNoise implementation.Mattes D2014-11-171-3/+3
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* Added BiomalNoise3D shape generator.Mattes D2014-11-101-0/+86
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* Noise3D generator: rewritten from scratch.Mattes D2014-11-091-7/+39
| | | | Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
* Noise3D CompoGen: Fixed missing initialization.Mattes D2014-11-061-0/+2
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* Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft2014-01-101-1/+1
| | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
* Moved source to srcAlexander Harkness2013-11-241-0/+106