Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Separated chunk generator from world / plugin interfaces. | Mattes D | 2019-09-06 | 1 | -4/+4 |
| | | | | The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests. | ||||
* | Remove redundant heighmap code | peterbell10 | 2017-06-14 | 1 | -3/+0 |
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* | Clang 5.0 fixes | Lukas Pioch | 2017-05-21 | 1 | -1/+1 |
| | | | | | - Added override keyword - Removed inherited member variables | ||||
* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -18/+18 |
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* | Unified the doxy-comment format. | Mattes D | 2015-07-31 | 1 | -3/+3 |
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* | Noise3D generator: Enlarged averaging to avoid steep beach slopes. | Mattes D | 2014-11-23 | 1 | -2/+2 |
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* | Generators: Unified SeaLevel into a single variable. | Mattes D | 2014-11-20 | 1 | -3/+0 |
| | | | | It is shared between shape generators and composition generators and there's no sense in having two different values for those. | ||||
* | Noise3D generators: Changed noise generator to InterpolNoise. | Mattes D | 2014-11-20 | 1 | -9/+9 |
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* | Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor | Mattes D | 2014-11-20 | 1 | -6/+10 |
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| * | cInterpolNoise: Implemented optimized 2D generating. | Mattes D | 2014-11-19 | 1 | -1/+2 |
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| * | Added a cInterpolNoise template for faster noise generator. | Mattes D | 2014-11-18 | 1 | -1/+4 |
| | | | | | | | | Used an instance of it in the Noise3D generator. | ||||
| * | Moved all Noise-related files into a separate folder. | Mattes D | 2014-11-18 | 1 | -1/+1 |
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| * | Added cImprovedNoise implementation. | Mattes D | 2014-11-17 | 1 | -3/+3 |
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* | | Generator: Shape initial refactoring. | Mattes D | 2014-11-12 | 1 | -18/+8 |
|/ | | | | The code compiles, but several structure generators are broken, crash on start. | ||||
* | Added BiomalNoise3D shape generator. | Mattes D | 2014-11-10 | 1 | -0/+86 |
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* | Noise3D generator: rewritten from scratch. | Mattes D | 2014-11-09 | 1 | -7/+39 |
| | | | | Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable. | ||||
* | Noise3D CompoGen: Fixed missing initialization. | Mattes D | 2014-11-06 | 1 | -0/+2 |
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* | Decoupled cChunkGenerator from cWorld and cRoot. | madmaxoft | 2014-01-10 | 1 | -1/+1 |
| | | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS. | ||||
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+106 |