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path: root/src/Generating/PieceGenerator.cpp (unfollow)
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2014-05-27cPieceGenerator chooses starting pieces based on weights.madmaxoft1-1/+25
Fixes #1033.
2014-05-25Added support for Miners' Village.madmaxoft1-1/+12
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
2014-05-22Villages have min and max density setting.madmaxoft1-0/+9
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
2014-05-17Village houses are height-adjusted onto the terrain.madmaxoft1-0/+11
2014-05-09Fixed MSVC 64-bit build warnings.Mattes D1-2/+2
2014-05-08Fixed MSVC 64-bit build warnings.Mattes D1-2/+2
2014-05-05Changed cPieceGenerator to support pairings.madmaxoft1-2/+3
Fixes #982.
2014-04-15Added support for per-piece per-placement weights in cPieceGenerator.madmaxoft1-27/+29
Ref.: #753.
2014-03-12Fixed printf format compatabiltyTycho1-5/+4
2014-03-12Fixed missing comment terminator.madmaxoft1-1/+1
2014-03-11Fixed Warnings in PieceGeneratorTycho1-7/+7
2014-03-09A working POCPiece generator.madmaxoft1-5/+26
2014-03-09cPieceGenerator: New connectors are added to the free pool.madmaxoft1-6/+26
2014-03-09PieceGenerator can connect two connectors of the same type.madmaxoft1-47/+300
Also added extensive debugging output and a test.
2014-03-09Added the first skeleton code for PieceGenerator.madmaxoft1-0/+332
This is a WIP and won't work / isn't used at all.