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path: root/src/Generating/PieceGenerator.h (follow)
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* Moved all Noise-related files into a separate folder.Mattes D2014-11-181-1/+1
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* Basic style fixes.madmaxoft2014-07-171-2/+2
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* cPieceGenerator chooses starting pieces based on weights.madmaxoft2014-05-271-0/+9
| | | | Fixes #1033.
* Added support for Miners' Village.madmaxoft2014-05-251-5/+16
| | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
* Villages have min and max density setting.madmaxoft2014-05-221-0/+5
| | | | | | Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
* Village roads are drawn properly.madmaxoft2014-05-171-2/+2
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* Village houses are height-adjusted onto the terrain.madmaxoft2014-05-171-0/+7
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* Changed cPieceGenerator to support pairings.madmaxoft2014-05-051-1/+2
| | | | Fixes #982.
* Added support for per-piece per-placement weights in cPieceGenerator.madmaxoft2014-04-151-1/+19
| | | | Ref.: #753.
* Fixed xofts issuesTycho2014-03-141-2/+2
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* Fixed Warnings in PieceGeneratorTycho2014-03-111-2/+2
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* A working POCPiece generator.madmaxoft2014-03-091-1/+9
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* cPieceGenerator: New connectors are added to the free pool.madmaxoft2014-03-091-3/+4
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* PieceGenerator can connect two connectors of the same type.madmaxoft2014-03-091-13/+38
| | | | Also added extensive debugging output and a test.
* Added the first skeleton code for PieceGenerator.madmaxoft2014-03-091-0/+213
This is a WIP and won't work / isn't used at all.