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path: root/src/Generating/PieceStructuresGen.h (follow)
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* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
* Using Super.Mattes D2020-04-161-2/+3
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
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* Remove smart pointer macrospeterbell102017-07-211-1/+1
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* Gen: Moved PiecePool into a separate file.Mattes D2017-05-041-34/+3
| | | | Also rewritten the PieceGenerator to use std::unique_ptr.
* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
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* Added PieceStructures generator.Mattes D2015-12-011-0/+91