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path: root/src/Generating/Prefab.h (follow)
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* Prefabs: Implemented support for ExpandFloorStrategy.Mattes D2016-11-241-10/+16
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* Bulk clearing of whitespaceLogicParrot2016-02-051-41/+41
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* Generator: Fixed missing hitbox assignment.Mattes D2015-10-051-0/+3
| | | | This had caused village houses to generate too close to each other.
* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-3/+22
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Added support for Miners' Village.madmaxoft2014-05-251-0/+12
| | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
* Added Japanese village prefabs.madmaxoft2014-05-241-0/+3
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* Village houses are height-adjusted onto the terrain.madmaxoft2014-05-171-0/+3
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* cPrefab can be constructed in code.madmaxoft2014-05-151-0/+15
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* VillageGen: Added well placement and the general algorithm description.madmaxoft2014-05-121-0/+3
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* Added prefab hitboxes.madmaxoft2014-04-211-1/+5
| | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
* Prefabs can have per-piece per-placement weights.madmaxoft2014-04-171-1/+67
| | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
* cPrefab now uses a struct for block type definition in CharMap.madmaxoft2014-03-291-1/+8
| | | | | As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST.
* Merge branch 'howaner/GlobalFixes'.madmaxoft2014-03-281-1/+0
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| * Add missing ChunkDesc import.Howaner2014-03-281-1/+1
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* | Fixed Prefab's rotations.madmaxoft2014-03-281-3/+11
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* cPrefab can draw itself into a cChunkDesc.madmaxoft2014-03-271-2/+2
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* Prefabs support connectors, rotations and merge strategy.madmaxoft2014-03-261-1/+9
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* Added a basic cPrefab class.madmaxoft2014-03-251-0/+83
Can be defined in the source by GalExport's cpp output.