Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Basic style fixes. | madmaxoft | 2014-07-17 | 1 | -1/+1 |
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* | Added support for Miners' Village. | madmaxoft | 2014-05-25 | 1 | -0/+12 |
| | | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | ||||
* | Added Japanese village prefabs. | madmaxoft | 2014-05-24 | 1 | -0/+3 |
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* | Village houses are height-adjusted onto the terrain. | madmaxoft | 2014-05-17 | 1 | -0/+3 |
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* | cPrefab can be constructed in code. | madmaxoft | 2014-05-15 | 1 | -0/+15 |
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* | VillageGen: Added well placement and the general algorithm description. | madmaxoft | 2014-05-12 | 1 | -0/+3 |
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* | Added prefab hitboxes. | madmaxoft | 2014-04-21 | 1 | -1/+5 |
| | | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish. | ||||
* | Prefabs can have per-piece per-placement weights. | madmaxoft | 2014-04-17 | 1 | -1/+67 |
| | | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents. | ||||
* | cPrefab now uses a struct for block type definition in CharMap. | madmaxoft | 2014-03-29 | 1 | -1/+8 |
| | | | | | As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST. | ||||
* | Merge branch 'howaner/GlobalFixes'. | madmaxoft | 2014-03-28 | 1 | -1/+0 |
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| * | Add missing ChunkDesc import. | Howaner | 2014-03-28 | 1 | -1/+1 |
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* | | Fixed Prefab's rotations. | madmaxoft | 2014-03-28 | 1 | -3/+11 |
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* | cPrefab can draw itself into a cChunkDesc. | madmaxoft | 2014-03-27 | 1 | -2/+2 |
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* | Prefabs support connectors, rotations and merge strategy. | madmaxoft | 2014-03-26 | 1 | -1/+9 |
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* | Added a basic cPrefab class. | madmaxoft | 2014-03-25 | 1 | -0/+83 |
Can be defined in the source by GalExport's cpp output. |