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path: root/src/Generating/PrefabPiecePool.cpp (unfollow)
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2019-08-11Fix building with clang 8.0 (#4346)Bond-0091-4/+6
2018-09-24Add a formatting function for Vector3 (#4282)peterbell101-3/+6
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-2/+2
2018-05-02Prefer static_cast to reinterpret_cast (#4223)peterbell101-2/+2
2017-07-21Remove smart pointer macrospeterbell101-1/+1
2017-02-13PieceGenerator: Added rotation-aware vertical connectors.Mattes D1-3/+9
2017-01-13Fixed race conditions and forgotten clear in Lua ref tracking. (#3530)Mattes D1-0/+1
2016-11-24Prefabs: Implemented support for ExpandFloorStrategy.Mattes D1-10/+44
2016-06-18SelfTests: Removed the unneeded cSelfTests class.Mattes D1-1/+0
2015-12-01Added more details to the cubeset format documentation.Mattes D1-2/+2
2015-12-01Added PieceStructures generator.Mattes D1-56/+176
2015-10-05Generator: Fixed missing hitbox assignment.Mattes D1-0/+1
2015-06-20Added basic support for loading village prefabs from files.Mattes D1-2/+76
2015-06-19Externalized cPrefabPiecePool self-test.Mattes D1-27/+2
2015-06-18PrefabPiecePool: Added loading from cubeset file.Mattes D1-0/+439
2015-05-24Made -Weverything an error.tycho1-3/+3
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-05-28Fixed a memory leak in cPrefabPiecePool.madmaxoft1-0/+28
2014-05-27cPieceGenerator chooses starting pieces based on weights.madmaxoft1-0/+9
2014-05-07Initial cPrefabPiecePool refactoring.madmaxoft1-0/+121