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path: root/src/Generating/PrefabPiecePool.cpp (follow)
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* Remove smart pointer macrospeterbell102017-07-211-1/+1
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* PieceGenerator: Added rotation-aware vertical connectors.Mattes D2017-02-131-3/+9
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* Fixed race conditions and forgotten clear in Lua ref tracking. (#3530)Mattes D2017-01-131-0/+1
| | | This fixes occasional crashes on plugin reload.
* Prefabs: Implemented support for ExpandFloorStrategy.Mattes D2016-11-241-10/+44
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* SelfTests: Removed the unneeded cSelfTests class.Mattes D2016-06-181-1/+0
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* Added more details to the cubeset format documentation.Mattes D2015-12-011-2/+2
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* Added PieceStructures generator.Mattes D2015-12-011-56/+176
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* Generator: Fixed missing hitbox assignment.Mattes D2015-10-051-0/+1
| | | | This had caused village houses to generate too close to each other.
* Added basic support for loading village prefabs from files.Mattes D2015-06-201-2/+76
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* Externalized cPrefabPiecePool self-test.Mattes D2015-06-191-27/+2
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* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-0/+439
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* Made -Weverything an error.tycho2015-05-241-3/+3
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
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* Merge remote-tracking branch 'origin/master' into VillageGenmadmaxoft2014-05-291-0/+28
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| * Fixed a memory leak in cPrefabPiecePool.madmaxoft2014-05-281-0/+28
| | | | | | | | The pool pieces weren't freed upon pool destruction.
* | cPieceGenerator chooses starting pieces based on weights.madmaxoft2014-05-271-0/+9
|/ | | | Fixes #1033.
* Initial cPrefabPiecePool refactoring.madmaxoft2014-05-071-0/+121
Ref.: #986.