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path: root/src/Generating/Prefabs/PlainsVillagePrefabs.cpp (follow)
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* Normalized comments.madmaxoft2014-07-171-36/+36
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Removed lilypad from plains village prefabs.madmaxoft2014-07-101-7/+8
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* Updated generator prefabs to current Gallery contents.madmaxoft2014-07-081-1/+2
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* Updated prefabs to the latest Gallery content.madmaxoft2014-06-211-214/+217
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* Updated PlainsVillage prefabs.madmaxoft2014-05-311-73/+85
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* Updated PlainsVillage and AlchemistVillage.madmaxoft2014-05-301-44/+862
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* Fixed testing weights in PlainsVillages.madmaxoft2014-05-271-3/+3
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* Added support for Miners' Village.madmaxoft2014-05-251-2032/+2977
| | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
* Updated plains village prefabs.madmaxoft2014-05-221-186/+171
| | | | Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
* Updated plains village prefabs.madmaxoft2014-05-221-44/+43
| | | | The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
* Updated PlainsVillage prefabs to the latest Gallery contents.madmaxoft2014-05-171-2265/+2892
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* Changed village road generation to use multiple prefabs.madmaxoft2014-05-151-4/+4
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* VillageGen rewritten using BFSPieceGenerator.madmaxoft2014-05-151-207/+209
| | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
* Initial VillageGen implementation.madmaxoft2014-05-111-0/+3726
WIP, doesn't generate anything yet. Ref.: 740.