Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Changed cPieceGenerator to support pairings. | madmaxoft | 2014-05-05 | 1 | -54/+99 |
| | | | | Fixes #982. | ||||
* | Cmake generated projects for IDEs include headers in project files. | archshift | 2014-04-25 | 1 | -0/+1 |
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* | Updated NetherFort prefabs to latest Gallery content. | madmaxoft | 2014-04-23 | 1 | -7/+29 |
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* | Updated NetherFort prefabs from the Gallery server. | madmaxoft | 2014-04-22 | 1 | -274/+785 |
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* | Added prefab hitboxes. | madmaxoft | 2014-04-21 | 1 | -9/+125 |
| | | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish. | ||||
* | Prefabs can have per-piece per-placement weights. | madmaxoft | 2014-04-17 | 1 | -30/+602 |
| | | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents. | ||||
* | NetherFortPrefabs: Fixed a connector in MidStaircase. | madmaxoft | 2014-04-15 | 1 | -1/+1 |
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* | Updated the NetherFort prefabs to current Gallery contents. | madmaxoft | 2014-04-12 | 2 | -1954/+3323 |
| | | | | Code exported from the Gallery server by the GalExport plugin. | ||||
* | Added all current NetherFort prefabs. | madmaxoft | 2014-03-30 | 1 | -3/+1547 |
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* | NetherFortGen: Added several more prefabs. | madmaxoft | 2014-03-28 | 1 | -1/+782 |
| | | | | Also extended the defauls MaxDepth value to 12. | ||||
* | Implemented the msSpongePrint merge strategy. | madmaxoft | 2014-03-28 | 1 | -3/+3 |
| | | | | Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block. | ||||
* | NetherFort: Added BalconyTee2 prefab. | madmaxoft | 2014-03-28 | 1 | -29/+158 |
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* | Sponged the netherfort balcony prefab. | madmaxoft | 2014-03-28 | 1 | -30/+31 |
| | | | | This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks. | ||||
* | Initial NetherFortGen import. | madmaxoft | 2014-03-28 | 3 | -0/+331 |
Simple fortresses of 2 different rooms will generate. |