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path: root/src/Generating/ProtIntGen.h (follow)
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* Added override specifiers to overridden functions.Mattes D2021-04-121-1/+1
| | | | Needed for clang-11 compatibility.
* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-25/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
* Using Super.Mattes D2020-04-161-100/+125
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* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-3/+0
| | | | Add check for number of empty lines between functions and fix the corresponding failures
* Made ProtIntGen's max size compile-time-configurable.Mattes D2016-02-241-1/+13
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* Fix commentstycho2015-05-241-54/+54
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* Fixed a lot of warningstycho2015-05-191-143/+143
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* More style checking.Mattes D2015-05-091-1/+1
| | | | Spaces around some operators are checked.
* Added Steppy height generator.Mattes D2015-03-011-0/+344
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* Grown biomes: Unified with GrownProt biomes.Mattes D2014-11-021-33/+50
| | | | Also fixed a Zoom filter randomness.
* GrownProt: Added the rest of rare and M biomes.Mattes D2014-11-011-13/+81
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* GrownProt biome gen: Added biome edges.Mattes D2014-11-011-0/+159
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* GrownProt biomes: added alterations.Mattes D2014-10-311-57/+156
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* QtBiomeVisualiser: Added a prototyping int generator flavor.Mattes D2014-10-301-0/+1008
This generator is easier to manipulate, since it doesn't require rewriting the sizes in the template parameters. On the other hand, it doesn't optimize so well, so it's a bit slower.