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path: root/src/Generating/ShapeGen.cpp (unfollow)
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2021-03-18shared_ptr -> unique_ptr in generatorsTiger Wang1-15/+11
2020-05-15Enable some more clang-tidy linter checks (#4738)peterbell101-2/+2
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
2019-09-08ShapeGen, HeiGen: Changed to use cChunkCoords.Mattes D1-2/+2
2019-09-06Moved the generator defaults to ComposableGenerator.Mattes D1-2/+7
2017-07-21Remove smart pointer macrospeterbell101-1/+1
2016-02-05Bulk clearing of whitespaceLogicParrot1-3/+3
2015-03-20Correct world height validations.Tommy Santerre1-1/+1
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-0/+145
2014-11-23Added TwoHeights shape generator.Mattes D1-0/+5
This is a faster shape generator that can generate overhangs and has biome awareness.
2014-11-12Generator: Shape initial refactoring.Mattes D1-0/+140
The code compiles, but several structure generators are broken, crash on start.