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path: root/src/Generating/ShapeGen.cpp (follow)
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* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
* ShapeGen, HeiGen: Changed to use cChunkCoords.Mattes D2019-09-081-2/+2
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* Moved the generator defaults to ComposableGenerator.Mattes D2019-09-061-2/+7
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* Remove smart pointer macrospeterbell102017-07-211-1/+1
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* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
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* Correct world height validations.Tommy Santerre2015-03-201-1/+1
| | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
* Added TwoHeights shape generator.Mattes D2014-11-231-0/+5
| | | | This is a faster shape generator that can generate overhangs and has biome awareness.
* Generator: Shape initial refactoring.Mattes D2014-11-121-0/+140
The code compiles, but several structure generators are broken, crash on start.