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path: root/src/Generating/StructGen.cpp (unfollow)
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2015-08-12Fix old style casts and implicit conversionsMatti Hänninen1-6/+6
2015-05-19Fixed some more warningstycho1-14/+14
2015-05-09More style checking.Mattes D1-1/+1
2014-12-24Refactored all player block placing to go through hooks.Mattes D1-7/+7
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-20/+16
2014-11-15Generator: Fixed crash with trees too high.Mattes D1-2/+7
2014-11-13Gen refactor: Implemented CompositedHeiGen.Mattes D1-0/+1
2014-11-12Generator: Shape initial refactoring.Mattes D1-18/+8
2014-10-19Generator: Rewritten to use SharedPtrs.Mattes D1-1/+1
2014-09-28Added Granite, Diorite and Andesite to the NaturalPatches generator.STRWarrior1-2/+4
2014-08-10Bunch of tweaks:STRWarrior1-1/+1
2014-08-10Changed cStructGenOreNests to take a list of ores + the block to replace.STRWarrior1-48/+10
2014-08-04CheckBasicStyle: multi-level indent change.madmaxoft1-3/+3
2014-07-18Generator: removed rnd definitions that are never readarchshift1-1/+0
2014-07-17Basic style fixes.madmaxoft1-7/+7
2014-07-17Normalized comments.madmaxoft1-6/+6
2014-05-12Fixed a few more switch warnings.archshift1-15/+13
2014-03-21Implemented faster upscaling using templates.madmaxoft1-2/+2
2014-03-01Unified StructureGens and FinisherGens.madmaxoft1-5/+5
2014-02-20Thread safe cMap managerandrew1-9/+0
2014-02-09Fixed compile and some warnings in MSVSTiger Wang1-9/+0
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-2/+6
2013-11-28Trees will generate in the new biomes.madmaxoft1-14/+51
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-16Revert "Silenced another warning."Alexander Harkness1-1/+0
2013-11-16Revert "Silenced yet another not completed enum warning."Alexander Harkness1-1/+0
2013-11-16Revert "Fixed another one."Alexander Harkness1-1/+0
2013-11-14Fixed another one.Alexander Harkness1-0/+1
2013-11-14Silenced yet another not completed enum warning.Alexander Harkness1-0/+1
2013-11-14Silenced another warning.Alexander Harkness1-0/+1
2013-05-14Noise3D generator is now using linear upscalingmadmaxoft@gmail.com1-2/+2
2013-05-12LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com1-2/+2
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-2/+3
2013-04-25Initial version of "DistortedMembraneOverhangs"madmaxoft@gmail.com1-1/+48
2013-04-24Added the initial version of DirectOverhangsmadmaxoft@gmail.com1-0/+114
2013-03-19Lakes: added a limiter, better height distributionmadmaxoft@gmail.com1-7/+14
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-50/+151
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-49/+39
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
2012-10-23Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior)madmaxoft@gmail.com1-10/+10
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-1/+11
2012-07-22Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )madmaxoft@gmail.com1-66/+0
2012-07-19Ravines: initial implementation, randomized shapes are working, but still needs some workmadmaxoft@gmail.com1-0/+1
2012-07-15Basic jungle trees with vines, efficient trees handling.madmaxoft@gmail.com1-57/+63
2012-07-02Patch from STR_Warrior, OreNest counts adjustmentmadmaxoft@gmail.com1-5/+5
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-464/+464
2012-06-02Added the Biomal composition generator.madmaxoft@gmail.com1-3/+4
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+463