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path: root/src/Generating/StructGen.h (unfollow)
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2016-02-05Bulk clearing of whitespaceLogicParrot1-9/+9
2015-11-25Added OrePockets and DirtPockets finish gens.Mattes D1-48/+0
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-15/+18
2014-11-18Moved all Noise-related files into a separate folder.Mattes D1-1/+1
2014-11-12Generator: Shape initial refactoring.Mattes D1-15/+18
The code compiles, but several structure generators are broken, crash on start.
2014-10-19Generator: Rewritten to use SharedPtrs.Mattes D1-10/+10
2014-09-28Fixed compilationSTRWarrior1-1/+10
2014-09-28Added Granite, Diorite and Andesite to the NaturalPatches generator.STRWarrior1-5/+6
2014-08-10Bunch of tweaks:STRWarrior1-7/+7
Renamed Quarts to Quartz Using const_iterator instead of iterator Used CheckBasicStyle script to find style errors
2014-08-10Changed cStructGenOreNests to take a list of ores + the block to replace.STRWarrior1-4/+22
2014-03-01Unified StructureGens and FinisherGens.madmaxoft1-15/+15
Now they are all Finishers. Fixes #398.
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-04-25Initial version of "DistortedMembraneOverhangs"madmaxoft@gmail.com1-0/+20
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1412 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-24Added the initial version of DirectOverhangsmadmaxoft@gmail.com1-0/+20
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-19Lakes: added a limiter, better height distributionmadmaxoft@gmail.com1-2/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1287 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-10/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1286 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-16/+21
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1282 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com1-1/+1
Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@881 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-22Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )madmaxoft@gmail.com1-25/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@694 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-17Fixed compilation on OS X and maybe *nix as wellmadmaxoft@gmail.com1-1/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@678 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15Basic jungle trees with vines, efficient trees handling.madmaxoft@gmail.com1-1/+15
git-svn-id: http://mc-server.googlecode.com/svn/trunk@665 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-122/+122
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-0/+122
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6