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* Add tree generation for ExtemeHills and other biomes (#4713)mBornand2020-05-061-3/+5
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* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
| | | | Add check for number of empty lines between functions and fix the corresponding failures
* Bulk clearing of whitespaceLogicParrot2016-02-051-9/+9
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* Added OrePockets and DirtPockets finish gens.Mattes D2015-11-251-48/+0
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* Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactorMattes D2014-11-201-1/+1
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| * Moved all Noise-related files into a separate folder.Mattes D2014-11-181-1/+1
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* | Generator: Shape initial refactoring.Mattes D2014-11-121-15/+18
|/ | | | The code compiles, but several structure generators are broken, crash on start.
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-10/+10
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* Fixed compilationSTRWarrior2014-09-281-1/+10
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* Added Granite, Diorite and Andesite to the NaturalPatches generator.STRWarrior2014-09-281-5/+6
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* Bunch of tweaks:STRWarrior2014-08-101-7/+7
| | | | | | Renamed Quarts to Quartz Using const_iterator instead of iterator Used CheckBasicStyle script to find style errors
* Changed cStructGenOreNests to take a list of ores + the block to replace.STRWarrior2014-08-101-4/+22
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* Unified StructureGens and FinisherGens.madmaxoft2014-03-011-15/+15
| | | | Now they are all Finishers. Fixes #398.
* Moved source to srcAlexander Harkness2013-11-241-0/+165