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path: root/src/Generating/Trees.cpp (follow)
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* Fixed some more warningstycho2015-05-191-20/+20
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* More style checking.Mattes D2015-05-091-2/+2
| | | | Spaces around some operators are checked.
* Added proper trees to Mesa biomesSTRWarrior2015-03-081-6/+10
| | | | Mesa only has small apple trees.
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-7/+7
| | | | Fixes #1618.
* Changed commentSTRWarrior2014-11-161-1/+1
| | | | Suggestion by xoft
* First implementation for the LargeOakTreeSTRWarrior2014-11-131-2/+104
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* Added comments to the GetAcaciaTreeImage functionSTRWarrior2014-10-081-0/+18
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* Using array with possible directions.STRWarrior2014-10-081-8/+9
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* Added AcaciaTrees for the savanna biomesSTRWarrior2014-10-081-5/+56
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* Added proper trees and height for SwamplandM biomeSTRWarrior2014-08-021-1/+1
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* SuggestionsSTRWarrior2014-07-301-2/+2
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* Moved GetRoofedForestTreeImage content to GetDarkoakTreeImageSTRWarrior2014-07-301-64/+55
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* Fixed comment at the end of a for-loopSTRWarrior2014-07-301-1/+1
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* Fixed compiling using ClangSTRWarrior2014-07-301-4/+2
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* Added RoofedForest trees.STRWarrior2014-07-301-2/+71
| | | | Could still be improved allot.
* Trees.cpp: removed unused "debug" fieldsarchshift2014-07-191-7/+1
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* Fixed code style in Trees.cpp.madmaxoft2014-07-171-24/+24
| | | | The src folder now has zero BasicStyle violations.
* Basic style fixes.madmaxoft2014-07-171-4/+4
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* Normalized comments.madmaxoft2014-07-171-5/+5
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* More switch warnings.archshift2014-05-121-7/+27
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* Fixed MSVC 64-bit build warnings.Mattes D2014-05-091-1/+1
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* WarningsTycho2014-03-071-1/+1
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* Add BlockNewLeaves.h and rename Darkoac to DarkoakHowaner2014-02-191-1/+1
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* Add new Trees (without Generator)Howaner2014-02-191-0/+18
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* Added function to create Tall Birch tree in BirchTreeForest biomesMike Hunsinger2013-12-291-3/+46
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* Trees will generate in the new biomes.madmaxoft2013-11-281-0/+50
| | | | Only the generic trees, the special variants haven't yet been implemented.
* Moved source to srcAlexander Harkness2013-11-241-0/+684