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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
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A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Generating
/
VillageGen.cpp
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2020-05-15
Enable some more clang-tidy linter checks (#4738)
peterbell10
1
-3
/
+3
2020-04-16
Using Super.
Mattes D
1
-9
/
+12
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-0
/
+1
2019-09-08
ShapeGen, HeiGen: Changed to use cChunkCoords.
Mattes D
1
-2
/
+2
2019-09-08
BiomeGen: Changed to use cChunkCoords params.
Mattes D
1
-1
/
+1
2017-08-17
Changed int parameters to vector parameters in cCuboid and simulators (#3874)
Lane Kolbly
1
-1
/
+4
2017-07-21
Remove smart pointer macros
peterbell10
1
-1
/
+1
2017-05-21
Clang 5.0 fixes
Lukas Pioch
1
-2
/
+2
2017-05-04
Gen: Moved PiecePool into a separate file.
Mattes D
1
-9
/
+5
2017-02-13
PieceGenerator: Added rotation-aware vertical connectors.
Mattes D
1
-6
/
+6
2016-12-01
Fixed villages generating under-water.
Mattes D
1
-3
/
+4
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-35
/
+35
2015-12-01
Added PieceStructures generator.
Mattes D
1
-16
/
+8
2015-06-20
Added basic support for loading village prefabs from files.
Mattes D
1
-86
/
+76
2015-05-24
Made -Weverything an error.
tycho
1
-4
/
+4
2015-05-23
Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
Lukas Pioch
1
-2
/
+2
2015-05-19
Fixed some more warnings
tycho
1
-2
/
+2
2015-05-09
More style checking.
Mattes D
1
-1
/
+1
2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-3
/
+3
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-3
/
+3
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-19
Generator: Rewritten to use SharedPtrs.
Mattes D
1
-6
/
+6
2014-08-03
VillageGen: Fixed a typo in comment
STRWarrior
1
-1
/
+1
2014-07-17
Fixed tabs used for alignment.
madmaxoft
1
-1
/
+1
2014-07-17
Normalized comments.
madmaxoft
1
-1
/
+1
2014-06-16
Merge branch 'master' of github.com:mc-server/MCServer
Tycho
1
-5
/
+6
2014-06-15
Added random offsets to cGridStructGen.
madmaxoft
1
-5
/
+6
2014-06-11
Roads in villages are made out of wooden planks if they generate on water.
STRWarrior
1
-4
/
+17
2014-05-31
Fixed a memory leak in VillagGen.
madmaxoft
1
-0
/
+5
2014-05-27
Added AlchemistVillage prefabs (Thanks, KingsCraftAu).
madmaxoft
1
-9
/
+23
2014-05-25
Added support for Miners' Village.
madmaxoft
1
-5
/
+40
2014-05-24
Added Japanese village prefabs.
madmaxoft
1
-4
/
+11
2014-05-22
Villages have min and max density setting.
madmaxoft
1
-12
/
+80
2014-05-21
Changed desert village roads to gravel.
madmaxoft
1
-1
/
+1
2014-05-21
Added second kind of desert village (FlatRoof).
madmaxoft
1
-4
/
+9
2014-05-17
Village roads are drawn properly.
madmaxoft
1
-6
/
+33
2014-05-17
Village houses are height-adjusted onto the terrain.
madmaxoft
1
-5
/
+36
2014-05-15
Changed village road generation to use multiple prefabs.
madmaxoft
1
-31
/
+30
2014-05-15
VillageGen rewritten using BFSPieceGenerator.
madmaxoft
1
-105
/
+91
2014-05-12
VillageGen: Added well placement and the general algorithm description.
madmaxoft
1
-5
/
+142
2014-05-11
Initial VillageGen implementation.
madmaxoft
1
-0
/
+116