Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher. | Lukas Pioch | 2015-05-23 | 1 | -2/+2 |
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* | More style checking. | Mattes D | 2015-05-09 | 1 | -1/+1 |
| | | | | Spaces around some operators are checked. | ||||
* | Generator: Shape initial refactoring. | Mattes D | 2014-11-12 | 1 | -3/+3 |
| | | | | The code compiles, but several structure generators are broken, crash on start. | ||||
* | En masse NULL -> nullptr replace | Tiger Wang | 2014-10-23 | 1 | -2/+2 |
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* | Generator: Rewritten to use SharedPtrs. | Mattes D | 2014-10-19 | 1 | -6/+6 |
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* | VillageGen: Fixed a typo in comment | STRWarrior | 2014-08-03 | 1 | -1/+1 |
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* | Fixed tabs used for alignment. | madmaxoft | 2014-07-17 | 1 | -1/+1 |
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* | Normalized comments. | madmaxoft | 2014-07-17 | 1 | -1/+1 |
| | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | ||||
* | Merge branch 'master' of github.com:mc-server/MCServer | Tycho | 2014-06-16 | 1 | -5/+6 |
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* | Roads in villages are made out of wooden planks if they generate on water. | STRWarrior | 2014-06-11 | 1 | -4/+17 |
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* | Fixed a memory leak in VillagGen. | madmaxoft | 2014-05-31 | 1 | -0/+5 |
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* | Added AlchemistVillage prefabs (Thanks, KingsCraftAu). | madmaxoft | 2014-05-27 | 1 | -9/+23 |
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* | Added support for Miners' Village. | madmaxoft | 2014-05-25 | 1 | -5/+40 |
| | | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | ||||
* | Added Japanese village prefabs. | madmaxoft | 2014-05-24 | 1 | -4/+11 |
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* | Villages have min and max density setting. | madmaxoft | 2014-05-22 | 1 | -12/+80 |
| | | | | | | Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020. | ||||
* | Changed desert village roads to gravel. | madmaxoft | 2014-05-21 | 1 | -1/+1 |
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* | Added second kind of desert village (FlatRoof). | madmaxoft | 2014-05-21 | 1 | -4/+9 |
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* | Village roads are drawn properly. | madmaxoft | 2014-05-17 | 1 | -6/+33 |
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* | Village houses are height-adjusted onto the terrain. | madmaxoft | 2014-05-17 | 1 | -5/+36 |
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* | Changed village road generation to use multiple prefabs. | madmaxoft | 2014-05-15 | 1 | -31/+30 |
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* | VillageGen rewritten using BFSPieceGenerator. | madmaxoft | 2014-05-15 | 1 | -105/+91 |
| | | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params. | ||||
* | VillageGen: Added well placement and the general algorithm description. | madmaxoft | 2014-05-12 | 1 | -5/+142 |
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* | Initial VillageGen implementation. | madmaxoft | 2014-05-11 | 1 | -0/+116 |
WIP, doesn't generate anything yet. Ref.: 740. |