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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
/
Generating
/
VillageGen.cpp
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Author
Age
Files
Lines
*
Enable some more clang-tidy linter checks (#4738)
peterbell10
2020-05-15
1
-3
/
+3
*
Using Super.
Mattes D
2020-04-16
1
-9
/
+12
*
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
2020-04-03
1
-0
/
+1
*
ShapeGen, HeiGen: Changed to use cChunkCoords.
Mattes D
2019-09-08
1
-2
/
+2
*
BiomeGen: Changed to use cChunkCoords params.
Mattes D
2019-09-08
1
-1
/
+1
*
Changed int parameters to vector parameters in cCuboid and simulators (#3874)
Lane Kolbly
2017-08-17
1
-1
/
+4
*
Remove smart pointer macros
peterbell10
2017-07-21
1
-1
/
+1
*
Clang 5.0 fixes
Lukas Pioch
2017-05-21
1
-2
/
+2
*
Gen: Moved PiecePool into a separate file.
Mattes D
2017-05-04
1
-9
/
+5
*
PieceGenerator: Added rotation-aware vertical connectors.
Mattes D
2017-02-13
1
-6
/
+6
*
Fixed villages generating under-water.
Mattes D
2016-12-01
1
-3
/
+4
*
Bulk clearing of whitespace
LogicParrot
2016-02-05
1
-35
/
+35
*
Added PieceStructures generator.
Mattes D
2015-12-01
1
-16
/
+8
*
Added basic support for loading village prefabs from files.
Mattes D
2015-06-20
1
-86
/
+76
*
Made -Weverything an error.
tycho
2015-05-24
1
-4
/
+4
*
Merge branch 'master' into PreventNewWarnings
tycho
2015-05-23
1
-2
/
+2
|
\
|
*
Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
Lukas Pioch
2015-05-23
1
-2
/
+2
*
|
Fixed some more warnings
tycho
2015-05-19
1
-2
/
+2
|
/
*
More style checking.
Mattes D
2015-05-09
1
-1
/
+1
*
Generator: Shape initial refactoring.
Mattes D
2014-11-12
1
-3
/
+3
*
En masse NULL -> nullptr replace
Tiger Wang
2014-10-23
1
-2
/
+2
*
Generator: Rewritten to use SharedPtrs.
Mattes D
2014-10-19
1
-6
/
+6
*
VillageGen: Fixed a typo in comment
STRWarrior
2014-08-03
1
-1
/
+1
*
Fixed tabs used for alignment.
madmaxoft
2014-07-17
1
-1
/
+1
*
Normalized comments.
madmaxoft
2014-07-17
1
-1
/
+1
*
Merge branch 'master' of github.com:mc-server/MCServer
Tycho
2014-06-16
1
-5
/
+6
*
Roads in villages are made out of wooden planks if they generate on water.
STRWarrior
2014-06-11
1
-4
/
+17
*
Fixed a memory leak in VillagGen.
madmaxoft
2014-05-31
1
-0
/
+5
*
Added AlchemistVillage prefabs (Thanks, KingsCraftAu).
madmaxoft
2014-05-27
1
-9
/
+23
*
Added support for Miners' Village.
madmaxoft
2014-05-25
1
-5
/
+40
*
Added Japanese village prefabs.
madmaxoft
2014-05-24
1
-4
/
+11
*
Villages have min and max density setting.
madmaxoft
2014-05-22
1
-12
/
+80
*
Changed desert village roads to gravel.
madmaxoft
2014-05-21
1
-1
/
+1
*
Added second kind of desert village (FlatRoof).
madmaxoft
2014-05-21
1
-4
/
+9
*
Village roads are drawn properly.
madmaxoft
2014-05-17
1
-6
/
+33
*
Village houses are height-adjusted onto the terrain.
madmaxoft
2014-05-17
1
-5
/
+36
*
Changed village road generation to use multiple prefabs.
madmaxoft
2014-05-15
1
-31
/
+30
*
VillageGen rewritten using BFSPieceGenerator.
madmaxoft
2014-05-15
1
-105
/
+91
*
VillageGen: Added well placement and the general algorithm description.
madmaxoft
2014-05-12
1
-5
/
+142
*
Initial VillageGen implementation.
madmaxoft
2014-05-11
1
-0
/
+116