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2014-02-20Thread safe cMap managerandrew1-9/+0
2014-02-19Add BlockNewLeaves.h and rename Darkoac to DarkoakHowaner2-3/+3
2014-02-19Add new Trees (without Generator)Howaner2-0/+24
2014-02-09Fixed compile and some warnings in MSVSTiger Wang1-9/+0
2014-02-03Fogot to save BiogenTycho1-4/+4
2014-02-03Fixed Compile errorsTycho1-1/+1
c++11 introduces scoped enums, so the code didn't fail in clang
2014-02-03Increased Type safety of BiomesTycho3-8/+8
Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
2014-01-31Added cChunkDest::UpdateHeightmap()madmaxoft2-17/+48
This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
2014-01-25dded dependecy on Blocks to GeneratorTycho1-1/+1
2014-01-25Mob bugfixesTiger Wang1-0/+2
* Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563
2014-01-25Fixed a generator bugTiger Wang1-1/+6
2014-01-19Added Inifile and OSSupport LinkingTycho1-0/+2
2014-01-18Alpha-sorted the finishers.madmaxoft1-4/+4
2014-01-18Fixed errors.STRWarrior2-2/+2
2014-01-18Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo'sSTRWarrior3-10/+10
2014-01-18Some tweaks.STRWarrior1-5/+18
Everything generates more often. Fire can only spawn on ForeverBurning blocks.
2014-01-18Fixed bug where only brown mushrooms would spawn.STRWarrior1-3/+3
2014-01-18It now actualy works.STRWarrior1-20/+42
2014-01-17First attempt at creating a clumb version NetherFinisher.STRWarrior2-22/+63
2014-01-10Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft8-49/+87
Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
2014-01-10Fixed generator adding values to ini file.madmaxoft2-1/+3
2014-01-10Added cFinishGenNetherSprinkleFoliage.STRWarrior3-2/+73
2014-01-10Fixed recurring pattern.STRWarrior1-1/+1
2014-01-09Fixed chunk borders.STRWarrior1-3/+3
2014-01-09Composition generator creating moved to a separate function.madmaxoft2-61/+83
Also it forces the defaults into the INI file.
2014-01-09Height generator creating moved info HeiGen.cpp.madmaxoft3-54/+82
The generator also explicitly sets the default back into the INI file.
2014-01-08Speed-up. I got about 40 extra ch/sSTRWarrior1-9/+14
2014-01-08WormNestCaves now remove soul sand.STRWarrior1-0/+1
2014-01-08NetherGen: Now generates SoulSand.STRWarrior1-1/+11
2014-01-07More MSVC warning fixes.madmaxoft1-1/+1
2014-01-07Fixed a few MSVC warnings.madmaxoft3-6/+7
2013-12-26Simplefied Extreme Hills M pattern select.STRWarrior1-11/+3
2013-12-25Extreme Hills M biomes now generate gravel, stone and grass patterns.STRWarrior1-2/+10
2013-12-25Changed tbGravel. Vanilla has 3 layers of gravel and then stone.STRWarrior1-3/+3
2013-12-25Normal extreme hills (plus) now generate a stone/grass pattern.STRWarrior1-2/+20
2013-12-25Re-added empty line.STRWarrior1-0/+1
2013-12-25This generates gravel in Extreme Hills M biomes.STRWarrior2-3/+20
2013-12-29Added function to create Tall Birch tree in BirchTreeForest biomesMike Hunsinger2-3/+49
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft9-19/+23
2013-12-11moved generating to globsTycho Bickerstaff1-1/+5
2013-12-10more cmakeTycho Bickerstaff1-0/+7
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft1-1/+1
Ref.: #407
2013-12-08moved deafult action into deafult clause at src/Generating/DistortedHeightmap.cpp line 741Tycho Bickerstaff1-2/+4
2013-12-08reordered initalisation order at src/Generating/Cave.h line 73Tycho Bickerstaff1-2/+2
2013-12-08fixed warnings in src/Generating/BioGen.cppTycho Bickerstaff1-1/+1
removed unused variable at src/Generating/BioGen.cpp line 379 and added default fallthrough clause to switch at src/Generating/BioGen.cpp line 725
2013-11-30Added floor pattern for MegaTaiga biomes.madmaxoft1-1/+10
2013-11-29Implemented mesa biomes in DistortedHeightmap CompoGen.madmaxoft3-21/+106
2013-11-29Fixed CheckerboardBiomeGen in negative coords.madmaxoft1-2/+3
2013-11-29DistortedHeightmap: Improved speed, prepared for mesa biomes.madmaxoft2-157/+424
This generates the rainbow-mesa as seen on the first mesa screenshot in the forum.
2013-11-28Trees will generate in the new biomes.madmaxoft2-14/+101
Only the generic trees, the special variants haven't yet been implemented.
2013-11-28Added new biomes to old composition generator.madmaxoft3-0/+141
Mostly placeholders only, true per-biome characteristics still need to be implemented. This is only to test the new biome generators.
2013-11-28Added new biomes to old height generators.madmaxoft4-39/+179
Now Biomal and DistortedHeight generators will work with new biomes.
2013-11-28Moved BiomeGen creation from INI file data to BioGen.cpp.madmaxoft3-48/+74
This way it can be shared between MCServer and BiomeVisualiser.
2013-11-28BiomeVisualiser: Added the TwoLevel biome generator.madmaxoft2-0/+229
2013-11-27Voronoi-related biomegens use the new cVoronoiMap class.madmaxoft2-53/+28
2013-11-27Fixed the remaining derpsAlexander Harkness8-8/+8
2013-11-26Hopefully fixed last of the Linux compile errorsTiger Wang2-2/+2
2013-11-25Further attempts to fix compileTiger Wang8-8/+8
2013-11-24Attempt to fix compilationTiger Wang8-8/+8
2013-11-24Moved source to srcAlexander Harkness30-0/+11358