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* Generating/Prefabs/CMakeLists.txt: Replaced glob with list of filesarchshift2014-07-191-5/+22
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* Generating/CMakeLists.txt: Replaced glob with list of filesarchshift2014-07-191-5/+54
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* Fixed spaces before commas.madmaxoft2014-07-182-4/+4
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* Generator: removed rnd definitions that are never readarchshift2014-07-182-2/+0
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* Fixed code style in Trees.cpp.madmaxoft2014-07-171-24/+24
| | | | The src folder now has zero BasicStyle violations.
* Fixed tabs used for alignment.madmaxoft2014-07-175-22/+22
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* Basic style fixes.madmaxoft2014-07-1711-25/+25
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* Normalized comments.madmaxoft2014-07-1731-258/+258
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Added missing member initialization to cGridStructGen.madmaxoft2014-07-151-0/+1
| | | | Fixes CID 68228.
* Merge pull request #1172 from mc-server/coverity_fixesMattes D2014-07-132-3/+13
|\ | | | | Coverity fixes
| * CopyPaste Errorworktycho2014-07-131-1/+1
| | | | | | Fixes CID 70460.
| * Another COpyPaste Errorworktycho2014-07-131-1/+1
| | | | | | Fixes CID 70461
| * Fix CopyPaste error that ment a_MaxRelX wasdn't checkedworktycho2014-07-131-1/+1
| | | | | | Fixes CID 70464
| * Check GridSize for 0worktycho2014-06-261-0/+10
| | | | | | Fixes CID 68226 and CID 66437
* | Removed lilypad from plains village prefabs.madmaxoft2014-07-101-7/+8
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* | Updated generator prefabs to current Gallery contents.madmaxoft2014-07-083-7/+8
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* | Prefabs don't draw into chunk if they don't intersect.madmaxoft2014-06-231-0/+11
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* Added a TestRails generator.madmaxoft2014-06-215-0/+667
| | | | This is for debugging purposes only.
* Fixed a caching bug in GridStructGen.madmaxoft2014-06-211-2/+2
| | | | The elements in cache were queried wrong, so sometimes they wouldn't be used even if they were the ones to use.
* Updated prefabs to the latest Gallery content.madmaxoft2014-06-214-2049/+2644
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* Updated all prefabs to current Gallery content.madmaxoft2014-06-202-650/+824
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* Optimized Voronoi calculation.madmaxoft2014-06-202-9/+19
| | | | Fixes #818.
* Nullify deleted pointers.archshift2014-06-193-0/+6
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* Merge branch 'master' of github.com:mc-server/MCServerTycho2014-06-1618-373/+508
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* Roads in villages are made out of wooden planks if they generate on water.STRWarrior2014-06-111-4/+17
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* Revert "Initial Mesa Bryce implementation."madmaxoft2014-06-114-116/+4
| | | | This reverts commit 1ff1a93866ab81e3868588a256f446a902a1a8c4.
* Initial Mesa Bryce implementation.madmaxoft2014-06-104-4/+116
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* Added an experimental height generator, Mountains.madmaxoft2014-06-092-0/+87
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* docs/Generator: Added the easy Finishers.madmaxoft2014-06-071-1/+13
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* Added RainbowRoads finisher generator.madmaxoft2014-06-075-3/+1594
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* Merge pull request #1052 from mc-server/UnderwaterBaseGenMattes D2014-06-025-0/+2489
|\ | | | | Underwater base gen
| * Update UnderwaterBase prefabs.madmaxoft2014-06-011-12/+378
| | | | | | | | Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
| * Updated UnderwaterBase prefabs.madmaxoft2014-06-011-103/+123
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| * Added an initial version of the underwater base generator.madmaxoft2014-05-315-0/+2103
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* | Updated AlchemistVillage prefabs.madmaxoft2014-06-011-103/+105
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* Updated PlainsVillage prefabs.madmaxoft2014-05-311-73/+85
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* Fixed a memory leak in VillagGen.madmaxoft2014-05-311-0/+5
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* Updated PlainsVillage and AlchemistVillage.madmaxoft2014-05-302-239/+1270
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* Fixed a memory leak in cPOCPieceGeneratormadmaxoft2014-05-291-0/+5
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* Merge remote-tracking branch 'origin/master' into VillageGenmadmaxoft2014-05-292-1/+34
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| * Fixed a memory leak in cPrefabPiecePool.madmaxoft2014-05-282-1/+34
| | | | | | | | The pool pieces weren't freed upon pool destruction.
* | Merge branch 'master' into VillageGenmadmaxoft2014-05-272-1/+10
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| * Fixed Mineshaft system size.Mattes D2014-05-231-1/+1
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| * Auto-enlargement for cGridStructGen cache.Mattes D2014-05-231-0/+9
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* | Added AlchemistVillage prefabs (Thanks, KingsCraftAu).madmaxoft2014-05-273-9/+3007
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* | Fixed testing weights in PlainsVillages.madmaxoft2014-05-271-3/+3
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* | cPieceGenerator chooses starting pieces based on weights.madmaxoft2014-05-274-1/+44
| | | | | | | | Fixes #1033.
* | Biome generators: biome lists can contain spaces.madmaxoft2014-05-271-1/+1
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* | Fixed prefab test initialization.madmaxoft2014-05-261-0/+3
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* | Added support for Miners' Village.madmaxoft2014-05-2510-2234/+4438
| | | | | | | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
* | Added Japanese village prefabs.madmaxoft2014-05-245-4/+2442
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* | Updated plains village prefabs.madmaxoft2014-05-221-186/+171
| | | | | | | | Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
* | Villages have min and max density setting.madmaxoft2014-05-225-17/+110
| | | | | | | | | | | | Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
* | Updated plains village prefabs.madmaxoft2014-05-221-44/+43
| | | | | | | | The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
* | Changed desert village roads to gravel.madmaxoft2014-05-211-1/+1
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* | Added second kind of desert village (FlatRoof).madmaxoft2014-05-213-4/+1535
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* | Merged branch 'master' into VillageGen.madmaxoft2014-05-182-22/+40
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| * More switch warnings.archshift2014-05-121-7/+27
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| * Fixed a few more switch warnings.archshift2014-05-121-15/+13
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* | Updated SandVillage prefabs to latest Gallery content.madmaxoft2014-05-181-12/+12
| | | | | | | | This fixes sand village generation.
* | Village roads are drawn properly.madmaxoft2014-05-172-8/+35
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* | Village houses are height-adjusted onto the terrain.madmaxoft2014-05-175-7/+67
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* | Updated PlainsVillage prefabs to the latest Gallery contents.madmaxoft2014-05-171-2265/+2892
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* | Fixed a NULL ptr failure in GridStructGen.madmaxoft2014-05-152-9/+42
| | | | | | | | When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead.
* | Changed village generator defaults to more reasonable values.madmaxoft2014-05-151-2/+2
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* | Changed village road generation to use multiple prefabs.madmaxoft2014-05-153-39/+38
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* | VillageGen rewritten using BFSPieceGenerator.madmaxoft2014-05-155-412/+406
| | | | | | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
* | cPrefab can be constructed in code.madmaxoft2014-05-152-0/+51
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* | VillageGen: Added well placement and the general algorithm description.madmaxoft2014-05-123-6/+152
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* | Initial VillageGen implementation.madmaxoft2014-05-116-0/+5807
|/ | | | | WIP, doesn't generate anything yet. Ref.: 740.
* Removed unused constants from MineShafts and Ravines.Mattes D2014-05-092-9/+0
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* Removed an unused NetherFortGen variable.Mattes D2014-05-091-6/+0
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* Removed an unused macro.Mattes D2014-05-091-7/+0
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* Ravines rewritten using cGridStructGen.Mattes D2014-05-092-182/+40
| | | | Ref.: #987.
* cWormNestCaves rewritten using cGridStructGen.Mattes D2014-05-092-223/+29
| | | | Ref.: #987.
* Mineshafts generator rewritten to use GridStructGen.Mattes D2014-05-092-156/+33
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* Fixed cGridStructGen.Mattes D2014-05-081-18/+6
| | | | Now cNetherFortGen works with the new architecture.
* Merge branch 'master' into GridStructGenMattes D2014-05-085-10/+22
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| * Fixed MSVC 64-bit build warnings.Mattes D2014-05-085-10/+22
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* | cNetherFortGen uses cGridStructGen.madmaxoft2014-05-075-264/+42
| | | | | | | | WIP, this doesn't work properly yet.
* | Initial cPrefabPiecePool refactoring.madmaxoft2014-05-072-0/+196
| | | | | | | | Ref.: #986.
* | Initial cGridStructGen refactoring.madmaxoft2014-05-062-0/+262
|/ | | | Ref.: #987.
* Changed cPieceGenerator to support pairings.madmaxoft2014-05-053-57/+104
| | | | Fixes #982.
* Prefabs can specify that they don't want flooring.madmaxoft2014-05-051-30/+33
| | | | Previously the flag was ignored.
* Removed unneeded assertTycho2014-04-271-1/+1
| | | | Fixed CID 43610
* Cmake generated projects for IDEs include headers in project files.archshift2014-04-252-0/+2
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* Updated NetherFort prefabs to latest Gallery content.madmaxoft2014-04-231-7/+29
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* Updated NetherFort prefabs from the Gallery server.madmaxoft2014-04-221-274/+785
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* Merge pull request #909 from jfhumann/fixesMattes D2014-04-222-23/+28
|\ | | | | | | | | Bug fixes and optimizations. We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
| * Small style changesjfhumann2014-04-181-1/+1
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| * Merge remote-tracking branch 'origin/master' into fixesjfhumann2014-04-187-63/+891
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Authenticator.cpp src/ClientHandle.cpp src/Entities/Minecart.cpp src/Protocol/Protocol17x.cpp
| * | Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-183-24/+29
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* | | Added prefab hitboxes.madmaxoft2014-04-213-11/+138
| |/ |/| | | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
* | Added performance test of the nether fort generator.madmaxoft2014-04-182-0/+35
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* | Added area flooring.madmaxoft2014-04-171-1/+42
| | | | | | | | Fixes #743.
* | Added Prefab initializers to SELFTEST code.madmaxoft2014-04-171-1/+13
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* | Prefabs can have per-piece per-placement weights.madmaxoft2014-04-175-32/+752
| | | | | | | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
* | Added support for per-piece per-placement weights in cPieceGenerator.madmaxoft2014-04-152-28/+48
| | | | | | | | Ref.: #753.
* | NetherFortPrefabs: Fixed a connector in MidStaircase.madmaxoft2014-04-151-1/+1
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* Updated the NetherFort prefabs to current Gallery contents.madmaxoft2014-04-123-1958/+3329
| | | | Code exported from the Gallery server by the GalExport plugin.
* Added all current NetherFort prefabs.madmaxoft2014-03-301-3/+1547
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* Added asserts for critical data in cPrefab.madmaxoft2014-03-301-0/+4
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* Re-fixed nether fort piece count check.madmaxoft2014-03-301-2/+2
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* NetherForts have a minimum number of pieces.madmaxoft2014-03-301-2/+5
| | | | The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
* Merge branch 'master' into NetherFortGenmadmaxoft2014-03-292-10/+102
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| * cPrefab now uses a struct for block type definition in CharMap.madmaxoft2014-03-292-10/+102
| | | | | | | | | | As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST.
* | NetherFortGen: Added several more prefabs.madmaxoft2014-03-282-2/+783
| | | | | | | | Also extended the defauls MaxDepth value to 12.
* | Implemented the msSpongePrint merge strategy.madmaxoft2014-03-281-3/+3
| | | | | | | | Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
* | NetherFort: Added BalconyTee2 prefab.madmaxoft2014-03-281-29/+158
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* | Fixed a memory leak in NetherFortGen.madmaxoft2014-03-281-0/+7
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* | Sponged the netherfort balcony prefab.madmaxoft2014-03-281-30/+31
| | | | | | | | This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
* | Initial NetherFortGen import.madmaxoft2014-03-287-2/+699
|/ | | | Simple fortresses of 2 different rooms will generate.
* Merge branch 'howaner/GlobalFixes'.madmaxoft2014-03-281-1/+0
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| * Add missing ChunkDesc import.Howaner2014-03-281-1/+1
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* | Fixed Prefab's rotations.madmaxoft2014-03-282-7/+39
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* cPrefab can draw itself into a cChunkDesc.madmaxoft2014-03-272-6/+9
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* Prefabs support connectors, rotations and merge strategy.madmaxoft2014-03-262-3/+72
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* Added a basic cPrefab class.madmaxoft2014-03-252-0/+222
| | | | Can be defined in the source by GalExport's cpp output.
* BlockArea: Switched internal coords to Vector3i.madmaxoft2014-03-251-3/+3
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* Implemented faster upscaling using templates.madmaxoft2014-03-215-14/+14
| | | | Fixes #819.
* Fixed xofts issuesTycho2014-03-141-2/+2
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* Added additional macros to support the MSVC size_t format and changed all formats to use the macrosTycho2014-03-121-1/+1
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* Merge branch 'Werror' into warningsTycho2014-03-121-7/+6
|\ | | | | | | | | Conflicts: src/Globals.h
| * Fixed printf format compatabiltyTycho2014-03-121-5/+4
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| * Merge branch 'master' into WerrorTycho2014-03-121-2/+2
| |\ | | | | | | | | | | | | Conflicts: src/Generating/PieceGenerator.cpp
| | * Fixed missing comment terminator.madmaxoft2014-03-121-1/+1
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* | | Fixed a load of format string errorsTycho2014-03-111-2/+2
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* / Fixed Warnings in PieceGeneratorTycho2014-03-112-9/+9
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* Removed debugging output.madmaxoft2014-03-101-1/+3
| | | | Kept it commented-out for later revisions, if needed.
* POCPieces: Added height.madmaxoft2014-03-101-17/+20
| | | | Now the pieces connect in different heights, too, creating a true 3D maze.
* A working POCPiece generator.madmaxoft2014-03-095-6/+359
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* cPieceGenerator: New connectors are added to the free pool.madmaxoft2014-03-092-9/+30
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* PieceGenerator can connect two connectors of the same type.madmaxoft2014-03-092-60/+338
| | | | Also added extensive debugging output and a test.
* Added the first skeleton code for PieceGenerator.madmaxoft2014-03-092-0/+545
| | | | This is a WIP and won't work / isn't used at all.
* WarningsTycho2014-03-072-1/+3
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* Merge pull request #738 from xdot/masterMattes D2014-03-021-3/+3
|\ | | | | Refactored global block property arrays
| * g_BlockXXX => cBlockInfo::XXXandrew2014-03-011-3/+3
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* | ChunkDesc warns about StructureGen's deprecation.madmaxoft2014-03-011-0/+2
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* | Unified StructureGens and FinisherGens.madmaxoft2014-03-0110-163/+128
|/ | | | Now they are all Finishers. Fixes #398.
* Merge pull request #669 from xdot/masterTiger Wang2014-02-241-9/+0
|\ | | | | Implementation of in-game maps :D
| * Thread safe cMap managerandrew2014-02-201-9/+0
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* | Add BlockNewLeaves.h and rename Darkoac to DarkoakHowaner2014-02-192-3/+3
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* | Add new Trees (without Generator)Howaner2014-02-192-0/+24
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* Fixed compile and some warnings in MSVSTiger Wang2014-02-091-9/+0
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* Fogot to save BiogenTycho2014-02-031-4/+4
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* Fixed Compile errorsTycho2014-02-031-1/+1
| | | | c++11 introduces scoped enums, so the code didn't fail in clang
* Increased Type safety of BiomesTycho2014-02-033-8/+8
| | | | | Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
* Merge branch 'master' into GeneratingBenchmark2Tycho2014-02-012-17/+48
|\ | | | | | | | | Conflicts: src/World.h
| * Added cChunkDest::UpdateHeightmap()madmaxoft2014-01-312-17/+48
| | | | | | | | This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
* | Merge branch 'master' into GeneratingBenchmark2Tycho2014-01-261-1/+8
|\| | | | | | | | | | | Conflicts: src/Blocks/BlockRail.h src/World.h
| * Merge pull request #575 from worktycho/GeneratingBenchmarkMattes D2014-01-251-0/+2
| |\ | | | | | | More Interfaces to decouple Generator from the rest of the code
| * | Mob bugfixesTiger Wang2014-01-251-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Mobs no longer require constant line-of-sight to a player to remain aggravated * Fixed an ASSERT * Fixed mobs jumping * Fixed Idle state not properly using AI + Added FILE_IO_PREFIX to favicon loading + Implemented #563
| * | Fixed a generator bugTiger Wang2014-01-251-1/+6
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* | | dded dependecy on Blocks to GeneratorTycho2014-01-251-1/+1
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* | Merge branch 'master' into GeneratingBenchmarkTycho2014-01-203-3/+150
|\| | | | | | | this merge is necessary,
| * Alpha-sorted the finishers.madmaxoft2014-01-181-4/+4
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| * Merged branch 'NetherFinish'.madmaxoft2014-01-183-3/+150
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| | * Fixed errors.STRWarrior2014-01-182-2/+2
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| | * Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo'sSTRWarrior2014-01-183-10/+10
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| | * Some tweaks.STRWarrior2014-01-181-5/+18
| | | | | | | | | | | | | | | Everything generates more often. Fire can only spawn on ForeverBurning blocks.
| | * Fixed bug where only brown mushrooms would spawn.STRWarrior2014-01-181-3/+3
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| | * It now actualy works.STRWarrior2014-01-181-20/+42
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| | * First attempt at creating a clumb version NetherFinisher.STRWarrior2014-01-172-22/+63
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| | * Added cFinishGenNetherSprinkleFoliage.STRWarrior2014-01-103-2/+73
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* | | Added Inifile and OSSupport LinkingTycho2014-01-191-0/+2
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* | Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft2014-01-108-49/+87
| | | | | | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
* | Fixed generator adding values to ini file.madmaxoft2014-01-102-1/+3
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* | Merge pull request #520 from mc-server/SoulSandMattes D2014-01-102-1/+17
|\| | | | | NetherGen: Now generates SoulSand.
| * Fixed recurring pattern.STRWarrior2014-01-101-1/+1
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| * Fixed chunk borders.STRWarrior2014-01-091-3/+3
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| * Speed-up. I got about 40 extra ch/sSTRWarrior2014-01-081-9/+14
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| * WormNestCaves now remove soul sand.STRWarrior2014-01-081-0/+1
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| * NetherGen: Now generates SoulSand.STRWarrior2014-01-081-1/+11
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* | Composition generator creating moved to a separate function.madmaxoft2014-01-092-61/+83
| | | | | | | | Also it forces the defaults into the INI file.
* | Height generator creating moved info HeiGen.cpp.madmaxoft2014-01-093-54/+82
|/ | | | The generator also explicitly sets the default back into the INI file.
* More MSVC warning fixes.madmaxoft2014-01-071-1/+1
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* Fixed a few MSVC warnings.madmaxoft2014-01-073-6/+7
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* Added function to create Tall Birch tree in BirchTreeForest biomesMike Hunsinger2013-12-292-3/+49
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* Simplefied Extreme Hills M pattern select.STRWarrior2013-12-261-11/+3
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* Extreme Hills M biomes now generate gravel, stone and grass patterns.STRWarrior2013-12-251-2/+10
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* Changed tbGravel. Vanilla has 3 layers of gravel and then stone.STRWarrior2013-12-251-3/+3
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* Normal extreme hills (plus) now generate a stone/grass pattern.STRWarrior2013-12-251-2/+20
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* Re-added empty line.STRWarrior2013-12-251-0/+1
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* This generates gravel in Extreme Hills M biomes.STRWarrior2013-12-252-3/+20
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* Merge branch 'master' into cmakeTycho Bickerstaff2013-12-209-19/+23
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| * Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2013-12-209-19/+23
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* | moved generating to globsTycho Bickerstaff2013-12-111-1/+5
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* | more cmakeTycho Bickerstaff2013-12-101-0/+7
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* moved deafult action into deafult clause at src/Generating/DistortedHeightmap.cpp line 741Tycho Bickerstaff2013-12-081-2/+4
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* reordered initalisation order at src/Generating/Cave.h line 73Tycho Bickerstaff2013-12-081-2/+2
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* fixed warnings in src/Generating/BioGen.cppTycho Bickerstaff2013-12-081-1/+1
| | | | | | removed unused variable at src/Generating/BioGen.cpp line 379 and added default fallthrough clause to switch at src/Generating/BioGen.cpp line 725
* Moved bindings-related to a Bindings subfolder.madmaxoft2013-12-081-1/+1
| | | | Ref.: #407
* Added floor pattern for MegaTaiga biomes.madmaxoft2013-11-301-1/+10
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* Implemented mesa biomes in DistortedHeightmap CompoGen.madmaxoft2013-11-293-21/+106
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* Fixed CheckerboardBiomeGen in negative coords.madmaxoft2013-11-291-2/+3
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* DistortedHeightmap: Improved speed, prepared for mesa biomes.madmaxoft2013-11-292-157/+424
| | | | This generates the rainbow-mesa as seen on the first mesa screenshot in the forum.
* Trees will generate in the new biomes.madmaxoft2013-11-282-14/+101
| | | | Only the generic trees, the special variants haven't yet been implemented.
* Added new biomes to old composition generator.madmaxoft2013-11-283-0/+141
| | | | Mostly placeholders only, true per-biome characteristics still need to be implemented. This is only to test the new biome generators.
* Added new biomes to old height generators.madmaxoft2013-11-284-39/+179
| | | | Now Biomal and DistortedHeight generators will work with new biomes.
* Moved BiomeGen creation from INI file data to BioGen.cpp.madmaxoft2013-11-283-48/+74
| | | | This way it can be shared between MCServer and BiomeVisualiser.
* BiomeVisualiser: Added the TwoLevel biome generator.madmaxoft2013-11-282-0/+229
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* Voronoi-related biomegens use the new cVoronoiMap class.madmaxoft2013-11-272-53/+28
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* Fixed the remaining derpsAlexander Harkness2013-11-278-8/+8
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* Hopefully fixed last of the Linux compile errorsTiger Wang2013-11-262-2/+2
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* Further attempts to fix compileTiger Wang2013-11-258-8/+8
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* Attempt to fix compilationTiger Wang2013-11-248-8/+8
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* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-247-196/+190
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-2430-0/+11358