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2014-06-24Fix pickup combining over the maximum stack size.Howaner1-1/+1
2014-05-07Change m_RepairCost to int.Howaner1-1/+1
2014-05-07Add repair cost to cItem, add custom name to NBTChunkSerializer and fix anvil bugs.Howaner1-0/+4
2014-04-21Replaced X.size() with X.empty(), where applicable.madmaxoft1-3/+3
2014-04-21Fixed enchanting return values.Mattes D1-3/+3
2014-04-19Fixed Code (2)daniel09161-97/+93
2014-04-19Fixed Codedaniel09161-72/+94
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-3/+0
2014-04-18Fixed Errorsdaniel09161-4/+3
2014-04-17Fixed some Errors (not all)daniel09161-7/+2
2014-04-17Modified many thingsdaniel09161-0/+141
2014-04-12Added complete Enchanting Systemdaniel09161-106/+0
2014-03-12Added additional macros to support the MSVC size_t format and changed all formats to use the macrosTycho1-4/+4
2014-03-11Fixed a load of format string errorsTycho1-4/+4
2014-02-27Implemented ballistic missiles (fireworks)Tiger Wang1-1/+21
2014-01-31Some updates for enchanting (2)daniel09161-0/+106
2014-01-16Removed CustomCopy()Tiger Wang1-19/+0
2014-01-16Possibly did what xoft wantedTiger Wang1-0/+19
2014-01-15Implemented custom names and loreTiger Wang1-22/+10
2014-01-06Fixed a few MSVC warnings.madmaxoft1-1/+1
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft1-1/+1
2013-11-26AnotherAlexander Harkness1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-10Added cItem::GetMaxStackSize()madmaxoft1-0/+9
2013-11-02Multiple fixesTiger Wang1-0/+1
2013-06-16cItem: Added useful utility functionsmadmaxoft@gmail.com1-0/+34
2013-06-04Fixed cItem::IsStackableWith()madmaxoft@gmail.com1-1/+8
2013-06-02Enchantments are now stored in Anvil world and in player inventorymadmaxoft@gmail.com1-4/+15
2013-05-24Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com1-1/+1
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-2/+2
2013-05-12cItems: Added runtime bounds-checking to avoid server crashes with badly written plugins.madmaxoft@gmail.com1-0/+59
2013-04-11Fixed a bit of coding style and function names in cItemmadmaxoft@gmail.com1-0/+56
2013-04-10Dispensers rewritten to use ItemGridmadmaxoft@gmail.com1-0/+11
2013-04-10Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.madmaxoft@gmail.com1-0/+15
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-6/+6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-18Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com1-9/+16
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-51/+51
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-1/+1
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-1/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-0/+22
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-0/+22