| Commit message (Collapse) | Author | Age | Files | Lines |
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* Add Jenkinsfile
* cd src
* Escape wildcards
* Refactor stages
* Remove CircleCI junk
* Make clang-tidy do something
* updated regex to include only the files in the base src directory
* fixed errors displayed by new clang tidy version
* adjust clang core count to actual count
* Update README with new Jenkins build
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
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* Basic elytra flight
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality
* Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already
* Reduced GetStackValue verbosity
+ Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness
+ Give SettingsRepositoryInterface a move constructor to simplify main.cpp code
- Remove do {} while (false) construction in redstone handler
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* Use lapis for enchanting, subtract correct number of levels, ClientHandle now selects from pregenerated list.
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
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The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
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* Damage fishing rod after use
* Give xp to the player for catching something
* Fixed junk drops
* Implement Luck of the Sea
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* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
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* Replace cItem::m_Lore with AStringVector
* Reword deprecation warning
* Fix lua bindings
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+ Added anvil enchantment handling.
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* Created new color class to handle dye-related coloring
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Fixes #1181
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
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Bug fixes and optimizations.
We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
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Items are enchanted in those cases, so return true.
Ref.: #914.
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http://minecraft.gamepedia.com/Enchantment_mechanics
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+ Added fireworks
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+ Added custom names and lore
+ Added saving and loading
+ Added writing and parsing of NBT
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