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2020-04-21Vector3 in Handlers (#4680)Mattes D1-11/+18
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-16Using Super.Mattes D1-2/+3
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2018-01-05Item durability loss now depends on the item used. (#4123)Alexander Harkness1-12/+0
Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
2017-07-07BigFlower fixes (#3826)peterbell101-5/+18
* BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
2017-01-19Fixed placing of double tall flowers and an inconsistency with vanilla (#3541)Jacob1-2/+1
2015-06-21Refactored block placement workflow.Mattes D1-8/+7
Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler.
2014-12-24Refactored all player block placing to go through hooks.Mattes D1-0/+56
Fixes #1618.