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* Vector3 in Handlers (#4680)Mattes D2020-04-211-11/+18
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-2/+3
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* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
| | | | | | | | | The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-12/+0
| | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
* BigFlower fixes (#3826)peterbell102017-07-071-5/+18
| | | | | | | * BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
* Fixed placing of double tall flowers and an inconsistency with vanilla (#3541)Jacob2017-01-191-2/+1
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* Refactored block placement workflow.Mattes D2015-06-211-8/+7
| | | | Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler.
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-0/+56
Fixes #1618.