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path: root/src/Items/ItemBow.h (follow)
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* Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D2020-08-011-1/+1
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* Vector3 in Handlers (#4680)Mattes D2020-04-211-5/+11
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-4/+5
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* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-13/+1
| | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-3/+1
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Removed UTF-8 BOM (#4033)Lukas Pioch2017-09-191-1/+1
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* Fix use after move in cItemBowHandler::OnItemShootpeterbell102017-08-241-4/+3
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* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-8/+3
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
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* Bulk clearing of whitespaceLogicParrot2016-02-051-7/+7
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* Made -Weverything an error.tycho2015-05-241-2/+9
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* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-1/+6
| | | | Ref.: #1857.
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
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* FixesJaume Aloy2014-08-191-1/+1
| | | | | | | | - Changed m_TicksLeftBurning > 0 for IsOnFire() - Tried to do the changes in BlockHandler.cpp - Removed m_Creator in ArrowEntity - Added m_Enchantments in ProjectileEntity CreatorData - Added blank lines between functions
* Added some EnchantmentsJaume Aloy2014-08-191-1/+11
| | | | | | - Bow enchantments: Infinity, Flame and Power - Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite, Sharpness
* Changed arrow comment.Howaner2014-08-041-1/+1
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* Added arrow consuming on shootingHowaner2014-08-041-0/+10
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* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-1/+1
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* Fixed bow chargeTiger Wang2014-07-091-11/+2
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* Merge branch 'master' into BowHowaner2014-06-261-0/+1
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| * Nullify deleted pointers.archshift2014-06-191-0/+1
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* | Split Broadcast Sound Effect function call in multiple lines.Howaner2014-06-161-1/+8
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* | This isn't neededHowaner2014-06-161-1/+0
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* | Fix bow sound and creative arrow pickup.Howaner2014-06-161-9/+8
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* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
| | | | Fixes #1039, fixes #851
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
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* Moved cArrowEntity out of ProjectileEntity.harchshift2014-04-271-1/+1
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* Improved Type safety of eBlockFaceTycho2014-02-041-2/+2
| | | | May Fix #640
* Moved source to srcAlexander Harkness2013-11-241-0/+87