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path: root/src/Items/ItemBow.h (follow)
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* Using Super.Mattes D2020-04-161-4/+5
* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-13/+1
* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-3/+1
* Removed UTF-8 BOM (#4033)Lukas Pioch2017-09-191-1/+1
* Fix use after move in cItemBowHandler::OnItemShootpeterbell102017-08-241-4/+3
* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-8/+3
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-7/+7
* Made -Weverything an error.tycho2015-05-241-2/+9
* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-1/+6
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-4/+4
* FixesJaume Aloy2014-08-191-1/+1
* Added some EnchantmentsJaume Aloy2014-08-191-1/+11
* Changed arrow comment.Howaner2014-08-041-1/+1
* Added arrow consuming on shootingHowaner2014-08-041-0/+10
* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-1/+1
* Fixed bow chargeTiger Wang2014-07-091-11/+2
* Merge branch 'master' into BowHowaner2014-06-261-0/+1
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| * Nullify deleted pointers.archshift2014-06-191-0/+1
* | Split Broadcast Sound Effect function call in multiple lines.Howaner2014-06-161-1/+8
* | This isn't neededHowaner2014-06-161-1/+0
* | Fix bow sound and creative arrow pickup.Howaner2014-06-161-9/+8
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* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
* Fixed projectile source filenames, indentationsarchshift2014-04-281-1/+1
* Moved cArrowEntity out of ProjectileEntity.harchshift2014-04-271-1/+1
* Improved Type safety of eBlockFaceTycho2014-02-041-2/+2
* Moved source to srcAlexander Harkness2013-11-241-0/+87