Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2020-04-21 | Vector3 in Handlers (#4680) | Mattes D | 1 | -30/+32 |
2020-04-16 | Using Super. | Mattes D | 1 | -2/+4 |
2020-04-03 | Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) | Mattes D | 1 | -0/+1 |
2019-10-16 | Refactored block-to-pickup conversion. (#4417) | Mattes D | 1 | -6/+8 |
2018-01-05 | Item durability loss now depends on the item used. (#4123) | Alexander Harkness | 1 | -12/+0 |
2017-08-01 | cBlockHandler: take player by ref | peterbell10 | 1 | -1/+1 |
2017-07-07 | BigFlower fixes (#3826) | peterbell10 | 1 | -9/+3 |
2017-06-03 | Fixed double chests (#3741) | peterbell10 | 1 | -1/+1 |
2017-02-15 | Updated sounds and effect IDs (#3422) | mathiascode | 1 | -14/+0 |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -3/+3 |
2015-06-21 | Refactored block placement workflow. | Mattes D | 1 | -26/+49 |
2015-05-09 | CheckBasicStyle: checks spaces around * and &. | Mattes D | 1 | -1/+1 |
2014-12-24 | Refactored all player block placing to go through hooks. | Mattes D | 1 | -0/+167 |