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path: root/src/Items/ItemChest.h (follow)
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* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-68/+15
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-4/+2
* OnBroken/OnPlaced are for entity actionsTiger Wang2020-08-041-2/+0
* Vector3 in Handlers (#4680)Mattes D2020-04-211-30/+32
* Using Super.Mattes D2020-04-161-2/+4
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-6/+8
* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-12/+0
* cBlockHandler: take player by refpeterbell102017-08-011-1/+1
* BigFlower fixes (#3826)peterbell102017-07-071-9/+3
* Fixed double chests (#3741)peterbell102017-06-031-1/+1
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-14/+0
* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
* Refactored block placement workflow.Mattes D2015-06-211-26/+49
* CheckBasicStyle: checks spaces around * and &.Mattes D2015-05-091-1/+1
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-0/+167