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path: root/src/Items/ItemChest.h (follow)
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-6/+8
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* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-12/+0
| | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
* cBlockHandler: take player by refpeterbell102017-08-011-1/+1
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* BigFlower fixes (#3826)peterbell102017-07-071-9/+3
| | | | | | | * BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
* Fixed double chests (#3741)peterbell102017-06-031-1/+1
| | | | | Normal and trapped chests next to each other don't open a double chest window. Slot changes in the secondary chest are broadcast. Placing a chest in +x of another updates the original chest's metadata.
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-14/+0
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* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
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* Refactored block placement workflow.Mattes D2015-06-211-26/+49
| | | | Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler.
* CheckBasicStyle: checks spaces around * and &.Mattes D2015-05-091-1/+1
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* Refactored all player block placing to go through hooks.Mattes D2014-12-241-0/+167
Fixes #1618.