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* Valid Height is now checked by vector.x12xx12x2022-04-201-1/+1
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* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-6/+3
| | | | | * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final
* Lighters: don't activate TNT when crouchedTiger Wang2021-06-281-36/+27
| | | | * Fixes #5247
* Merged OnBreak with OnPlayerBreak (#4967)12xx122020-10-081-1/+1
| | | | Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* OnBroken/OnPlaced are for entity actionsTiger Wang2020-08-041-2/+2
| | | | | | * Call OnPlaced/OnBroken in PlaceBlock/DigBlock - Remove unused Placing/Breaking handlers * Have the blockhandler's Check handle neighbour updating, instead of QueueTickBlockNeighbors
* Vector3 in Handlers (#4680)Mattes D2020-04-211-14/+23
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* TNT position fixes (#4519)Mat2020-03-221-1/+0
| | | | | | | | | | | | | | | | | | | * TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format
* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-4/+0
| | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-2/+2
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-1/+1
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-2/+2
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* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-2/+2
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* More style checking.Mattes D2015-05-091-1/+1
| | | | Spaces around some operators are checked.
* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-1/+6
| | | | Ref.: #1857.
* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-3/+3
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* Merge branch 'master' into awesometntTiger Wang2014-03-181-1/+21
|\ | | | | | | | | Conflicts: src/ChunkMap.cpp
| * Add fireball interactHowaner2014-03-141-1/+21
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* | Merge remote-tracking branch 'origin/master' into awesometntTiger Wang2014-03-101-2/+2
|\| | | | | | | | | | | Conflicts: src/Items/ItemLighter.h src/Simulator/IncrementalRedstoneSimulator.cpp
| * Change TNT Fuse to ticksHowaner2014-03-081-2/+2
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* | Added extra awesomeness to TNTTiger Wang2014-03-051-1/+1
|/ | | | | | | + TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug
* Fixed TNT fizzing everywhereTiger Wang2014-02-151-1/+1
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* Improved Type safety of eBlockFaceTycho2014-02-041-1/+1
| | | | May Fix #640
* Fixed flint&steel failure on the Y world edges.madmaxoft2014-01-241-0/+4
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* Moved source to srcAlexander Harkness2013-11-241-0/+59