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* Vector3 in Handlers (#4680)Mattes D2020-04-211-17/+44
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-5/+6
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* BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0092017-09-251-22/+22
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* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-51/+24
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* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-24/+51
| | | | This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-51/+24
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* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
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* Spawn baby mobshallucino2015-07-161-1/+1
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* Refactored block placement workflow.Mattes D2015-06-211-15/+18
| | | | Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler.
* MobHead: Fixed wither spawning.Mattes D2014-12-251-13/+40
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* MobHeads: fixed regular head placement.Mattes D2014-12-251-2/+22
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* Refactored all player block placing to go through hooks.Mattes D2014-12-241-0/+261
| | | | Fixes #1618.
* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Rename SkullEntity to MobHeadEntityHowaner2014-02-191-0/+42