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path: root/src/Items/ItemPotion.h (follow)
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* Fixed indentations, removed redundant init code in SplashPotionEntity.cpparchshift2014-07-261-3/+5
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* Moved potion static functions to EntityEffect to create splash potions through worldarchshift2014-07-261-129/+7
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* Splash potions: Renamed PotionParticleType to PotionColor for clarityarchshift2014-07-191-3/+3
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* Reformatted cItemPotionHandler.madmaxoft2014-07-171-47/+77
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* Readability and clarity changesarchshift2014-07-141-30/+45
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* For now, removed creator member from Entity Effect for pointer safetyarchshift2014-07-121-2/+2
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* EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2014-06-191-1/+1
| | | | Changed effect map to take a pointer of the effect as a result.
* Entity Effects: Clarified user, added it to AddEntityEffectarchshift2014-06-171-1/+1
| | | | Added second AddEntityEffect with a pass-by-value of the class.
* Changed the AddEntityEffect() params for easier calls.madmaxoft2014-06-171-2/+1
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* Fixed MSVC compilation.madmaxoft2014-06-171-7/+7
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* Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift2014-06-171-1/+1
| | | | Exported entity effect functions for ToLua and documented them in APIDesc.lua
* Removed long function wrappingarchshift2014-06-171-10/+2
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* ItemHandler: changed IsDrinkable() to take a short argumentarchshift2014-06-171-9/+4
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* Splash potion: Adjusted speed, fixed spawn positionarchshift2014-06-171-6/+3
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* Entity effect type: use 'eff' as a prefix instead of 'ef'archshift2014-06-171-33/+33
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* Added splash potion functionalityarchshift2014-06-171-1/+35
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* Implemented drinkable potions, noeffect entity effect,archshift2014-06-171-0/+137
Clears entity effects on death