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* Change TNT Fuse to ticksHowaner2014-03-081-2/+2
* cBlockInfo now manages the respective cBlockHandlerandrew2014-03-021-1/+1
* g_BlockXXX => cBlockInfo::XXXandrew2014-03-011-1/+1
* Fixed multiple gcc warnings about unused params.madmaxoft2014-02-281-1/+25
* Fixed crash and some warnings in map handling.madmaxoft2014-02-271-3/+3
* Fixed MCServer not compiling with C++03 compilersSTRWarrior2014-02-241-3/+3
* Maps: Improvementsandrew2014-02-232-2/+2
* Manual merge (Fixed conflicts)andrew2014-02-205-3/+203
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| * Merge pull request #697 from Howaner/SkullMattes D2014-02-192-0/+44
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| | * Rename SkullEntity to MobHeadEntityHowaner2014-02-192-6/+4
| | * Add Heads completelyHowaner2014-02-181-0/+1
| | * Add Skulls/HeadsHowaner2014-02-172-0/+45
| * | Merge branch 'master' into itemframesTiger Wang2014-02-182-2/+102
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| | * | Comments & new BLOCK_FACE constantsTiger Wang2014-02-181-7/+10
| | * | Implemented paintings, fixes #689Tiger Wang2014-02-182-2/+99
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| * | Fixed possible ASSERT failureTiger Wang2014-02-181-1/+1
| * | Changed BlockFace type to eBlockFaceTiger Wang2014-02-181-13/+1
| * | Added an explanatory commentTiger Wang2014-02-181-0/+2
| * | Used new BLOCK_FACE constantsTiger Wang2014-02-181-7/+8
| * | Implemented item frames, a part of #689Tiger Wang2014-02-182-0/+65
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| * Fixed TNT fizzing everywhereTiger Wang2014-02-151-1/+1
* | Map decorators; Map clientsandrew2014-02-181-2/+2
* | Map item handler; Fixed several bugsandrew2014-02-174-1/+68
* | cMap::UpdateRadiusandrew2014-02-151-2/+4
* | EmptyMap item handlerandrew2014-02-142-0/+48
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* Added additional parenthasiesworktycho2014-02-101-2/+1
* Merge branch 'master' into boatsFixTycho2014-02-101-0/+1
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| * Maybe fixed boat placingtonibm192014-02-101-1/+1
* | Fixed stupid mistax in conditionalworktycho2014-02-101-2/+1
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* Merge branch 'master' into playerimprovementsTiger Wang2014-02-0928-40/+40
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| * Improved Type safety of eBlockFaceTycho2014-02-0428-40/+40
* | Fixed #626Tiger Wang2014-02-033-13/+38
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* Changed Signiture of OnUpdateTycho2014-02-023-4/+13
* Changed pointers to referencesTycho2014-02-012-2/+2
* Refactored GetPlacementBlockTypeMetaTycho2014-01-262-3/+6
* Fixed flint&steel failure on the Y world edges.madmaxoft2014-01-241-0/+4
* Merge pull request #534 from mc-server/SpawnMinecartMattes D2014-01-171-1/+1
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| * Renamed cEmptyMinecart to cRideableMinecartSTRWarrior2014-01-121-1/+1
| * EmptyMinecarts should be able to get a block inside of them.STRWarrior2014-01-121-1/+1
* | Removed internal cEntity::GetRot() usage.madmaxoft2014-01-174-4/+4
* | Removed obsoleted functionsTiger Wang2014-01-164-4/+4
* | Renamed g_TorchPlaceable...Tiger Wang2014-01-111-1/+1
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* Fixed a few MSVC warnings.madmaxoft2014-01-071-1/+0
* Implented OnPlayerFishing and OnPlayerFished.STRWarrior2013-12-301-1/+7
* converted commneted paramater names to the unused macroTycho Bickerstaff2013-12-221-1/+7
* Merge branch 'master' of github.com:mc-server/MCServerTycho Bickerstaff2013-12-221-29/+173
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| * You are now able to sweep mobs to your position using fishing rods.STRWarrior2013-12-251-26/+64
| * Made the lure enchantment work.STRWarrior2013-12-221-1/+1
| * Countdown time is between 100 and 900 ticks.STRWarrior2013-12-221-1/+1
| * Using regular assignments.STRWarrior2013-12-211-6/+6
| * Once again better Y direction for the items given when fishing.STRWarrior2013-12-211-2/+2
| * You are now able to get different items from fishing.STRWarrior2013-12-211-2/+108
* | Root is now warnings cleanTycho Bickerstaff2013-12-211-1/+1
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* Merge branch 'master' into cmakeTycho Bickerstaff2013-12-211-2/+7
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| * Fixed bug where you could pickup the floater only to get one spawned instantly or the other way around.STRWarrior2013-12-211-0/+5
| * Increased the range an Floater can shoot to.STRWarrior2013-12-201-1/+1
| * Fish now actualy jumps to the player instead of a few block bellow them.STRWarrior2013-12-201-1/+1
* | Merge branch 'master' into cmakeTycho Bickerstaff2013-12-193-0/+85
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| * Merge pull request #450 from mc-server/redstonefixesMattes D2013-12-191-0/+5
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| | * Fixed dust from being placed on nonsolidsTiger Wang2013-12-191-0/+5
| * | You can get fish from fishing :D. Only one type of fish though.STRWarrior2013-12-191-12/+27
| * | Implented cItemFishingRodHandler.STRWarrior2013-12-192-0/+65
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* | Merge branch 'master' into cmakeTycho Bickerstaff2013-12-184-46/+169
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| * Implented Nether Wart.STRWarrior2013-12-182-0/+56
| * Fixed naming and initialization.madmaxoft2013-12-171-4/+12
| * Forgot to change one Vector3d to Vector3i.STRWarrior2013-12-171-1/+1
| * Renamed Pos to m_Pos.STRWarrior2013-12-171-3/+3
| * Using Recommendations.STRWarrior2013-12-171-10/+23
| * Made buckets work when the player does not 'look' at a block. This fixes #265STRWarrior2013-12-171-32/+53
| * Boats spawn on top of a block. not between 4 blocks.STRWarrior2013-12-161-1/+1
| * Using suggestions for Boat placing.STRWarrior2013-12-161-1/+1
| * You can spawn boats on water.STRWarrior2013-12-161-7/+32
* | more cmake stuffTycho Bickerstaff2013-12-101-0/+7
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* Bonemeal has particles, fixes #393Tiger Wang2013-12-081-3/+2
* Spawn eggs use IsGameMode()Tiger Wang2013-12-061-2/+2
* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-244-4/+50
* Moved source to srcAlexander Harkness2013-11-2430-0/+2173