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2015-05-24Made -Weverything an error.tycho1-1/+1
2015-05-09CheckBasicStyle: checks spaces around * and &.Mattes D1-2/+2
2015-03-20Correct world height validations.Tommy Santerre1-1/+1
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
2015-03-14Fixed grass spread, closes #1743Tiger Wang1-5/+4
- Removed the salt parameter in cFastRandom functions, it wasn't doing what we thought it was following the move to C++11
2015-02-20Fixed monster spawn randomness.Mattes D1-1/+2
Fixes #1699.
2014-12-20Added RabbitsMasy981-0/+2
2014-12-18Added Entity GuardianMasy981-0/+6
2014-12-05Fixed reported parentheses around comparisons.Mattes D1-4/+4
2014-12-02updated mooshroom check for myceliump-mcgowan1-1/+1
2014-12-02extra formatting parenthesesp-mcgowan1-2/+2
2014-12-02added spawning rule to mooshroomp-mcgowan1-0/+13
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-09-19Implemented mob spawner.Howaner1-6/+7
2014-09-17Added first test to show the object can be createdTycho1-50/+50
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-1/+1
2014-07-20Bug and crash fixesTiger Wang1-1/+2
* Fixes end portals' solidity * Fixed crashes to do with multithreading and removing an entity from the wrong world * Fixed crashes due to bad merge * Fixed crashes due to an object being deleted twice * Simplified cWorld::Start() and added comments to configuration files
2014-07-19Fixed style: spaces after commas.madmaxoft1-1/+1
2014-07-17Fixed basic whitespace problems.madmaxoft1-1/+1
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-05-09Fixed MSVC 64-bit build warnings.Mattes D1-3/+3
2014-05-08Fixed MSVC 64-bit build warnings.Mattes D1-3/+3
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-2/+2
2014-03-31Realised suggestionsTiger Wang1-5/+8
2014-03-31Fixed a few Y too high/low assertsTiger Wang1-5/+7
2014-03-16Add new leaves to all classes.Howaner1-1/+1
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-7/+7
2014-02-09Fixed compile and some warnings in MSVSTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-08MobSpawner: Added skeleton and wolf conditions.madmaxoft1-19/+91
This fixes the flood of warnings in the server console in Debug mode.
2013-11-04Autogeneration of settings.ini and webadmin.iniTiger Wang1-3/+3
Fixes issue #75
2013-10-29Changes based on madmaxoft's nitpicker notes.Samuel Barney1-14/+10
2013-10-29Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney1-9/+16
2013-10-28Got spiders and other mobs respecting night and day for spawningSamuel Barney1-11/+19
2013-10-28Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.Samuel Barney1-18/+56
2013-10-26Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.Samuel Barney1-1/+2
2013-10-25Checked Endermen; they work; adding them back in.Samuel Barney1-1/+0
2013-10-25Fixed mob spawning so that hostile mobs will not spawn incorrectly.Samuel Barney1-68/+38
2013-10-23Bats only spawn where there is no sunlight, and the light level is below 5Samuel Barney1-1/+1
2013-10-21Current Mob Spawning code.Samuel Barney1-13/+13
2013-10-20Fixed memory leaks in cMobSpawner.madmaxoft1-43/+33
2013-10-20Moved all MobTypesManager functions to cMonster.madmaxoft1-4/+2
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+8
2013-09-08renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan1-3/+0
2013-09-08Adding mobtype filter inside world.inimgueydan1-1/+2
2013-09-08Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan1-0/+277