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2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-08MobSpawner: Added skeleton and wolf conditions.madmaxoft1-19/+91
This fixes the flood of warnings in the server console in Debug mode.
2013-11-04Autogeneration of settings.ini and webadmin.iniTiger Wang1-3/+3
Fixes issue #75
2013-10-29Changes based on madmaxoft's nitpicker notes.Samuel Barney1-14/+10
2013-10-29Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney1-9/+16
2013-10-28Got spiders and other mobs respecting night and day for spawningSamuel Barney1-11/+19
2013-10-28Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.Samuel Barney1-18/+56
2013-10-26Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.Samuel Barney1-1/+2
2013-10-25Checked Endermen; they work; adding them back in.Samuel Barney1-1/+0
2013-10-25Fixed mob spawning so that hostile mobs will not spawn incorrectly.Samuel Barney1-68/+38
2013-10-23Bats only spawn where there is no sunlight, and the light level is below 5Samuel Barney1-1/+1
2013-10-21Current Mob Spawning code.Samuel Barney1-13/+13
2013-10-20Fixed memory leaks in cMobSpawner.madmaxoft1-43/+33
2013-10-20Moved all MobTypesManager functions to cMonster.madmaxoft1-4/+2
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+8
2013-09-08renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan1-3/+0
2013-09-08Adding mobtype filter inside world.inimgueydan1-1/+2
2013-09-08Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan1-0/+277